Difference between revisions of "Cook (feat)"
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− | {{FB|pre=Proficiency with {{i|cook's utensils}} | + | <noinclude>{{Navi|Feats}} |
− | |You have become so talented with the culinary arts that you can prepare dishes with seemingly supernatural benefits. You become an [[expert]] in {{i|cook's utensils}}.{{a}}When you have access to these utensils | + | </noinclude>{{FB|pre=Proficiency with {{i|cook's utensils}} |
− | * '''''Tasty Meal.''''' A creature that consumes a serving regains {{hp}} equal to your | + | |You have become so talented with the culinary arts that you can prepare dishes with seemingly supernatural benefits. You become an [[expert]] in {{i|cook's utensils}}.{{a}}When you have access to these utensils, you can spend 1 hour preparing any one of the following special dishes. When you prepare one of these special dishes, you can prepare any number of servings of that dish. Each serving requires you to consume 500 [[rupee]]s' worth of appropriate ingredients or [[spoils]] in the cooking process. Any creature that consumes one of these servings before it spoils has sufficient [[food]] for the day. While your meals may be best best enjoyed over time, a creature can consume one serving as an action. Any uneaten serving you prepare spoils after 8 hours, becoming inedible. |
+ | * '''''Tasty Meal.''''' A creature that consumes a serving regains {{hp}} equal to your level plus your proficiency bonus. | ||
* '''''Hearty Meal.''''' A creature that consumes a serving gains {{thp}} equal to your proficiency bonus. | * '''''Hearty Meal.''''' A creature that consumes a serving gains {{thp}} equal to your proficiency bonus. | ||
* '''''Energizing Meal.''''' A creature that consumes a serving regains stamina points equal to your [[proficiency bonus]] or magic points equal to half your proficiency bonus, rounded down. | * '''''Energizing Meal.''''' A creature that consumes a serving regains stamina points equal to your [[proficiency bonus]] or magic points equal to half your proficiency bonus, rounded down. | ||
− | + | <!-- | |
− | + | * '''''Tough Meal.''''' If a creature consumes a serving, for 1 hour its AC increases by 1. {{ACLimit}}--> | |
− | * '''''Tough Meal.''''' If a creature consumes a serving, for 1 hour its AC increases by | + | * '''''Sneaky Meal.''''' If a creature consumes a serving, for 1 hour it gains [[advantage]] on {{dex}} ([[Stealth]]) checks made to [[Hide Action|hide]] or move quietly. |
− | * '''''Sneaky Meal.''''' If a creature consumes a serving, for 1 hour it gains [[advantage]] on {{dex}} ([[Stealth]]) checks made to hide or move quietly. | + | * '''''Hasty Meal.''''' If a creature consumes a serving, for 1 hour its base walking speed becomes 40 feet if it would otherwise be lower. |
− | * '''''Hasty Meal.''''' If a creature consumes a serving, for 1 hour its base walking speed becomes | + | * '''''Spiced Meal.''''' When you prepare this meal, choose either fire damage or cold damage. A creature that consumes a serving gains [[Damage Resistance|resistance]] to the chosen damage type for 1 hour. |
− | Most creatures need time to digest and grow hungry before gaining such special benefits again. Regardless of how many meals or servings you prepare, a creature can only gain the benefits of one special meal, and regains the capability to do so when it finishes [[long rest]]. | + | * '''''Mighty Meal.''''' If a creature consumes a serving, it can add a d4 [[bonus die]] to the first {{Str}}-based damage roll it makes on each of its turns for 1 hour. ({{Bonus Die}}) |
+ | Most creatures need time to digest and grow hungry before gaining such special benefits again. Regardless of how many meals or servings you prepare, a creature can only gain the benefits of one special meal, and regains the capability to do so when it finishes a [[long rest]]. | ||
}}<noinclude> | }}<noinclude> | ||
{{clear}} | {{clear}} |
Latest revision as of 14:55, 21 January 2022
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Player's Guide |
System Reference |
Compendium |
Prerequisite: Proficiency with cook's utensils
You have become so talented with the culinary arts that you can prepare dishes with seemingly supernatural benefits. You become an expert in cook's utensils.
When you have access to these utensils, you can spend 1 hour preparing any one of the following special dishes. When you prepare one of these special dishes, you can prepare any number of servings of that dish. Each serving requires you to consume 500 rupees' worth of appropriate ingredients or spoils in the cooking process. Any creature that consumes one of these servings before it spoils has sufficient food for the day. While your meals may be best best enjoyed over time, a creature can consume one serving as an action. Any uneaten serving you prepare spoils after 8 hours, becoming inedible.
When you have access to these utensils, you can spend 1 hour preparing any one of the following special dishes. When you prepare one of these special dishes, you can prepare any number of servings of that dish. Each serving requires you to consume 500 rupees' worth of appropriate ingredients or spoils in the cooking process. Any creature that consumes one of these servings before it spoils has sufficient food for the day. While your meals may be best best enjoyed over time, a creature can consume one serving as an action. Any uneaten serving you prepare spoils after 8 hours, becoming inedible.
- Tasty Meal. A creature that consumes a serving regains heart points equal to your level plus your proficiency bonus.
- Hearty Meal. A creature that consumes a serving gains temporary heart points equal to your proficiency bonus.
- Energizing Meal. A creature that consumes a serving regains stamina points equal to your proficiency bonus or magic points equal to half your proficiency bonus, rounded down.
- Sneaky Meal. If a creature consumes a serving, for 1 hour it gains advantage on Dexterity (Stealth) checks made to hide or move quietly.
- Hasty Meal. If a creature consumes a serving, for 1 hour its base walking speed becomes 40 feet if it would otherwise be lower.
- Spiced Meal. When you prepare this meal, choose either fire damage or cold damage. A creature that consumes a serving gains resistance to the chosen damage type for 1 hour.
- Mighty Meal. If a creature consumes a serving, it can add a d4 bonus die to the first Strength-based damage roll it makes on each of its turns for 1 hour. (If different features add bonus dice to your damage roll, they don't combine. Add only the highest.)
Most creatures need time to digest and grow hungry before gaining such special benefits again. Regardless of how many meals or servings you prepare, a creature can only gain the benefits of one special meal, and regains the capability to do so when it finishes a long rest.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.