Difference between revisions of "Greater Aquamentus (creature)"

From Legends of Hyrule
Jump to navigationJump to search
m
(stub)
 
(6 intermediate revisions by the same user not shown)
Line 1: Line 1:
<noinclude>{{Navi|Creatures}}
+
<noinclude>{{Navi|Creatures}}{{MonsterNav|Aquamentus}}</noinclude>
{{Path|Creatures|Dragons|'''Aquamentus'''}}</noinclude>
+
{{stub}}
 
{{CB
 
{{CB
|challenge=9
+
|summary=A quadrupedal dragon with stubby wings and a magical horn that can shoot fiery beams.
 +
|challenge=7<!--
 +
8 def: 168(X), 18* ac
 +
6 off: "32"+"23" dmg +8/+9 hit
 +
-->
 
|acr=aquamentus
 
|acr=aquamentus
|group=legendary
+
|tier=legendary
 
|quote={{Aquamentus/Quote}}
 
|quote={{Aquamentus/Quote}}
|image=https://i.imgur.com/pRobxmi.png
+
|image=https://i.imgur.com/rhd9SqU.png
|imagelink=https://www.deviantart.com/hedgehominoid/art/Aquamentus-785936857
+
|imagelink=https://zelda.gamepedia.com/Aquamentus
|permission=no
+
|imagepx=314
|source=''Aquamentus'' by hedgehominoid of DeviantArt
+
|size=Huge
|size=Large
 
 
|type=dragon
 
|type=dragon
 
|alignment=NE
 
|alignment=NE
|str=17
+
|str=18
|dex=13
+
|dex=11
 
|con=18
 
|con=18
 
|int=8
 
|int=8
|wis=10
+
|wis=11
|cha=17
+
|cha=20
 
|intsave=yes
 
|intsave=yes
 
|wissave=yes
 
|wissave=yes
|arcana=yes
+
|ac=16
|perception=yes
 
|ac=17
 
 
|armortype=natural armor
 
|armortype=natural armor
|hd=12
+
|hd=16
|speed=50
+
|speed=60
 
|fly=40
 
|fly=40
 
|senses={{BrownLink|darkvision}} 120 ft.
 
|senses={{BrownLink|darkvision}} 120 ft.
|languages=understands {{CL|Lizal}} but can't speak
+
|languages={{CL|Lizal}}
 +
|immunedamage={{CI|fire}}
 
|resist={{CR|bludgeoning}}, {{CR|piercing}}, and {{CR|slashing}}
 
|resist={{CR|bludgeoning}}, {{CR|piercing}}, and {{CR|slashing}}
 
|dungeons=yes
 
|dungeons=yes
 
|caves=yes
 
|caves=yes
 
|description={{Aquamentus/Description}}
 
|description={{Aquamentus/Description}}
 +
|gear=<!--An aquanemtus' hoard would typically include 1d3-1 [[common major magic items]], 1d8-2 [[Table of Common Minor Magic Items|common minor magic items]], and 1d10 &times; 100 [[rupee]]s' worth of [[spoils]] such as dragon horn or scales. --><!-- 1300 from common major x1, 1250 from common minor x2.5, 550 spoils = 3100 -->
 
|traits=
 
|traits=
{{CT|Charge|If the aquamentus moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 4 (1d8) piercing damage. If the target is a creature, it must succeed on a DC 15 {{BrownLink|Strength}} {{BrownLink|saving throw}} or be pushed up to 10 feet away and knocked {{BrownLink|prone}}.}}
+
<!--{{CT|Clumsy Flight|While the aquamentus is flying, attack rolls targeting it have advantage.}}-->
 +
{{CT|Discern Magic|The aquamentus can see if an item is magical, or if a creature is under the effect of a spell, though it has no special insight to the effect.}}
  
{{CT|Innate Spellcasting|The aquamentus's innate spellcasting ability is {{BL|Charisma}} (spell save DC 15, +7 to hit with spell attacks), and casts spells as a 9th-level spellcaster. The aquamentus can innately cast the
+
{{CA|Multiaction|The aquamentus can take two actions on each of its turns, but can't take the same action twice.}}
following spells, requiring no material components:}}
 
:At will: {{BL|Detect Magic (spell)|''detect magic''}}, {{BL|Fire Bolt (spell)|''fire bolt''}}
 
:1/day each: {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Locate Object (spell)|''locate object''}}
 
  
{{CT|Legendary Resistance|name=aquamentus|variable=3}}
+
{{CT|Weak Point|A {{BL|target strike}} or {{BL|sneakstrike}} that hits the aquamentus' horn ignores its damage resistance.}}
 +
|actions=
 +
{{CA|Gore|''Melee Weapon Attack:'' +8 to hit, reach 10 feet. ''Hit:'' 17 (2d12 + 4) piercing damage. If the aquamentus moved at least 20 feet straight towards the target before a hit, the target takes an extra 6 (1d12) damage and must succeed on a DC 16 Strength {{BL|saving throw}} or fall {{BL|prone}}.}}
  
{{CT|Weak Point|A {{BL|target strike}} that hits the aquamentus' horn ignores its damage resistance.}}
+
{{CA|Tridirectional Beam|''Ranged Spell Attack:'' +9 to hit, range 120 feet, three different targets. ''Hit:'' 16 (3d10) fire damage per hit target.}}
|actions=
 
{{CA|Tridirectional Beam|'''''(Recharge 5-6).'''''  The aquamentus casts ''fire bolt'' three times.}}
 
  
{{CA|Gore|''Melee Weapon Attack:'' +7 to hit, reach 10 ft., one target''Hit:'' 16 (3d8 + 3) piercing damage, or 21 (4d8 + 3) piercing damage if made as part of a charge.}}
+
{{CA|Dispelling Gaze|The aquamentus ends one spell effect on itself or a creature it can seeIf the target is under the effect of multiple spells, the highest-point one ends.}}
  
{{CA|Fire Bolt|''Ranged Spell Attack:'' +7 to hit, range 120 ft., one target.  ''Hit:'' 11 (3d10) fire damage.}}
+
|bossreactions=
|legendaryactions=
+
{{CA|Boss Resistance|day=3|When the aquamentus would fail a saving throw, it can choose to lose 30 heart points and succeed on the save instead.}}
{{CA|Detect|The aquamentus makes a {{BL|Wisdom}} ({{BL|Perception}}) check.}}
 
  
{{CA|Swift Spell|''(Costs 2 Actions.)'' The aquamentus casts one of its innate spells.}}
+
{{CT|Frightening Presence|If a creature starts its turn within 120 feet of the aquamentus, the dragon can use this reaction to force that creature to succeed on a DC 17 Charisma saving throw or become frightened until the end of its turn.  Once a creature succeeds on this save it can't be targeted by this effect again.}}
  
{{CA|Shift|The aquamentus moves no more than 10 feet.  This movement does not provoke {{BrownLink|opportunity attack|opportunity attacks}}.}}
+
{{CA|Quick Bolt|If a creature ends its turn within 120 feet of the aquamentus, it can make a ''fire bolt'' attack targeting that creature.  ''Ranged Spell Attack:'' +9 to hit, range 120 feet.  ''Hit:'' 11 (2d10) fire damage.}}
}}<!--
+
}}
12 def: 231 hp (114*1.5)(+60gp 3LR), 19 AC (incl +2 fly below CR 10)
+
{{Treasure
5+ off: 6off (44, +7 hit) / 5off (32, +7 hit)
+
|d=4 <!-- target 2800; actual 2810 -->
-->
+
|width=330px
 +
|100 (d4 &times; 100) {{BL|rupees}} and a {{BL|Boomerang (item)|boomerang}} <!--110-->
 +
|{{BL|Spoils}} worth 1,100 (2d10 &times; 100) {{BL|rupees}},<br/>&nbsp;such as a dragon horn or scales
 +
|<!--600-->A {{BL|Gale Boomerang (magic item)|''gale boomerang''}}
 +
|<!--1000-->An {{BL|uncommon minor magic item}},<br/>&nbsp;perhaps guarded within its dungeon
 +
|generic=3
 +
}}
 
{{clear}}
 
{{clear}}
 
<noinclude>{{Aquamentus/Related}}</noinclude>
 
<noinclude>{{Aquamentus/Related}}</noinclude>

Latest revision as of 14:10, 3 July 2022

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #5: Angler Fish
Bestiary
 Aquamentus 
#7: Argorok  →
This page or section is incomplete, and will eventually be expanded with more information.
Greater Aquamentus
Huge dragon, neutral evil
Divider.png
Armor Class 16 (natural armor)
Heart Points 168 (16d12 + 64)
Speed 60 ft., fly 40 ft.
Divider.png
STR
18 (+4)
DEX
11 (+0)
CON
18 (+4)
INT
8 (-1)
WIS
11 (+0)
CHA
20 (+5)
Divider.png
Saving Throws Int +2, Wis +3
Damage Resistances bludgeoning, piercing, and slashing
Damage Immunities fire
Senses darkvision 120 ft., passive Perception 10
Languages Lizal
Challenge 7 (2,900 XP) Proficiency Bonus +3    
Challenge Alternatives 1/2, 3, 6, 9, 12
Divider.png
Discern Magic. The aquamentus can see if an item is magical, or if a creature is under the effect of a spell, though it has no special insight to the effect.

Multiaction. The aquamentus can take two actions on each of its turns, but can't take the same action twice.

Weak Point. A target strike or sneakstrike that hits the aquamentus' horn ignores its damage resistance.


Actions

Gore. Melee Weapon Attack: +8 to hit, reach 10 feet. Hit: 17 (2d12 + 4) piercing damage. If the aquamentus moved at least 20 feet straight towards the target before a hit, the target takes an extra 6 (1d12) damage and must succeed on a DC 16 Strength saving throw or fall prone.

Tridirectional Beam. Ranged Spell Attack: +9 to hit, range 120 feet, three different targets. Hit: 16 (3d10) fire damage per hit target.

Dispelling Gaze. The aquamentus ends one spell effect on itself or a creature it can see. If the target is under the effect of multiple spells, the highest-point one ends.


Boss Mode

While the greater aquamentus has a Challenge rating higher than any other monster in combat, its heart points are doubled, and it has advantage on initiative checks. It can also take 3 boss reactions each round, replacing its normal 1 reaction per round. The boss greater aquamentus can use a boss reaction to Escape, Maneuver, Search, use any of its normal reactions, or do any of the following:

Boss Resistance (3/Day). When the aquamentus would fail a saving throw, it can choose to lose 30 heart points and succeed on the save instead.

Frightening Presence. If a creature starts its turn within 120 feet of the aquamentus, the dragon can use this reaction to force that creature to succeed on a DC 17 Charisma saving throw or become frightened until the end of its turn. Once a creature succeeds on this save it can't be targeted by this effect again.

Quick Bolt. If a creature ends its turn within 120 feet of the aquamentus, it can make a fire bolt attack targeting that creature. Ranged Spell Attack: +9 to hit, range 120 feet. Hit: 11 (2d10) fire damage.

“A dragon with a large horn on its head. Though this formidable beast does not move much, it fires a tridirectional beam that can be tricky to avoid.”
Encyclopedia

     As a gigantic green-colored dragon, any aquamentus is a rare but terrifying monster. Warriors can rarely even do it harm unless they strike the creature's singular horn, the source of the dragon's magical prowess. Such a task would be difficult on its own, let alone with the monster blasting out magical flames at any would-be adversary.
     Hoarder of Magic. Any aquamentus has an inherent, instinctive desire to find and hoard that which is magical. These rare creatures are known to kill adventurers for their magic items and drag the trinkets away into some secretive lair in cave or ruins. Despite its prowess, a typical aquamentus is more of a beast than a warlock—it lacks the cunning for well-thought-out plans or long-term goals, despite its longevity as a dragon.
     Environment: Caves, Ruins

Related pages


The material on this page is based primarily on content found in The Legend of Zelda and Oracle of Seasons, both of which are copyright Nintendo Co., Ltd.