Difference between revisions of "Knock-Out Brew (spell)"
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|level=2nd | |level=2nd | ||
|school=enchantment | |school=enchantment | ||
− | |range= | + | |range=10 feet |
|concentration=yes | |concentration=yes | ||
|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M ({{i|brewer's supplies}}) | |comp=V, S, M ({{i|brewer's supplies}}) | ||
− | |You uncork a vial or otherwise conjure a potent burst of smells and chemicals towards one creature in range. The target must succeed on a {{con}} [[saving throw]] or fall [[unconscious]] for the duration, until the target takes damage, or until someone uses an action to shake or disturb the creature awake.{{a}}If the target has acted in combat or has its face covered, it has [[advantage]] on this saving throw. Any [[ | + | |You uncork a vial or otherwise conjure a potent burst of smells and chemicals towards one creature in range. The target must succeed on a {{con}} [[saving throw]] or fall [[unconscious]] for the duration, until the target takes damage, or until someone uses an action to shake or disturb the creature awake.{{a}}If the target has acted in combat or has its face covered, it has [[advantage]] on this saving throw. Any creature immune to the [[poisoned]] condition automatically succeeds on this save.{{a}}{{AHL}} If you expend at least 2 extra points, the target doesn't gain advantage if they've acted in combat or have their face covered. With at least 6 extra points, the spell's duration becomes "1 minute" and it doesn't require [[concentration]]. |
|summary=The stench of your special brew renders a creature unconscious if it fails a {{con}} [[saving throw|save]]. | |summary=The stench of your special brew renders a creature unconscious if it fails a {{con}} [[saving throw|save]]. | ||
|save=con | |save=con | ||
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M ({{i|brewer's supplies}}) | |comp=V, S, M ({{i|brewer's supplies}}) | ||
− | |You uncork a vial or otherwise conjure a potent burst of smells and chemicals towards one creature in range. The target must succeed on a {{con}} [[saving throw]] or fall [[unconscious]] for the duration, until the target takes damage, or until someone uses an action to shake or disturb the creature awake.{{a}}If the target has acted in combat or has its face covered, it has [[advantage]] on this saving throw. Any [[ | + | |You uncork a vial or otherwise conjure a potent burst of smells and chemicals towards one creature in range. The target must succeed on a {{con}} [[saving throw]] or fall [[unconscious]] for the duration, until the target takes damage, or until someone uses an action to shake or disturb the creature awake.{{a}}If the target has acted in combat or has its face covered, it has [[advantage]] on this saving throw. Any creature immune to the [[poisoned]] condition automatically succeeds on this save.{{a}}{{AHLS}} If you cast this spell using a spell slot of at least 4th level, the target doesn't gain advantage if they've acted in combat or have their face covered. At 6th level, the spell's duration becomes "1 minute" and it doesn't require [[concentration]]. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Latest revision as of 19:18, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
4-point enchantment | |
Casting time: | 1 action |
Range: | 10 feet |
Components: | V, S, M (brewer's supplies) |
Duration: | Concentration, up to 1 minute |
You uncork a vial or otherwise conjure a potent burst of smells and chemicals towards one creature in range. The target must succeed on a Constitution saving throw or fall unconscious for the duration, until the target takes damage, or until someone uses an action to shake or disturb the creature awake.
If the target has acted in combat or has its face covered, it has advantage on this saving throw. Any creature immune to the poisoned condition automatically succeeds on this save.
Upcast. You can upcast this spell by expending extra magic points when you cast it. If you expend at least 2 extra points, the target doesn't gain advantage if they've acted in combat or have their face covered. With at least 6 extra points, the spell's duration becomes "1 minute" and it doesn't require concentration.
2nd-level enchantment | |
Casting time: | 1 action |
Range: | 5 feet |
Components: | V, S, M (brewer's supplies) |
Duration: | Concentration, up to 1 minute |
You uncork a vial or otherwise conjure a potent burst of smells and chemicals towards one creature in range. The target must succeed on a Constitution saving throw or fall unconscious for the duration, until the target takes damage, or until someone uses an action to shake or disturb the creature awake.
If the target has acted in combat or has its face covered, it has advantage on this saving throw. Any creature immune to the poisoned condition automatically succeeds on this save.
At Higher Levels. If you cast this spell using a spell slot of at least 4th level, the target doesn't gain advantage if they've acted in combat or have their face covered. At 6th level, the spell's duration becomes "1 minute" and it doesn't require concentration.