Difference between revisions of "Haste (spell)"
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|summary=A willing creature is accelerated in time, improving its speed, actions, and combat capabilities. | |summary=A willing creature is accelerated in time, improving its speed, actions, and combat capabilities. | ||
|garo=yes | |garo=yes | ||
+ | |sorc=yes | ||
|twilit=yes | |twilit=yes | ||
|tech=yes | |tech=yes |
Latest revision as of 19:12, 8 December 2020
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Player's Guide |
System Reference |
Compendium |
5-point transmutation | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | yes |
Duration: | Concentration, up to 1 minute |
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
3rd-level transmutation | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | yes |
Duration: | Concentration, up to 1 minute |
Choose a willing creature that you can see within range. Until the spell ends, the target's speed is doubled, it gains a +2 bonus to AC, it has advantage on Dexterity saving throws, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.
When the spell ends, the target can't move or take actions until after its next turn, as a wave of lethargy sweeps over it.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]