Difference between revisions of "Locate Creature (spell)"
From Legends of Hyrule
Jump to navigationJump to search (Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |p=6 |level=4th |school=divination |range=Self |concentration=yes |duration=1 hour |Describe or name...") |
m |
||
(One intermediate revision by the same user not shown) | |||
Line 8: | Line 8: | ||
|Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.{{a}}The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a {{Race|Hylian}} or a {{C|Tektite}}), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a {{Spell|Polymorph}} spell, this spell doesn't locate the creature.{{a}}This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature. | |Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.{{a}}The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a {{Race|Hylian}} or a {{C|Tektite}}), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a {{Spell|Polymorph}} spell, this spell doesn't locate the creature.{{a}}This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature. | ||
|summary=Sense the direction of a familiar creature you specify if it is within 1,000 feet of you. | |summary=Sense the direction of a familiar creature you specify if it is within 1,000 feet of you. | ||
+ | |sorc=yes | ||
|twilit=yes | |twilit=yes | ||
|tech=yes | |tech=yes |
Latest revision as of 18:00, 8 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
6-point divination | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a hylian or a tektite), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.
This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
4th-level divination | |
Casting time: | 1 action |
Range: | Self |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
Describe or name a creature that is familiar to you. You sense the direction to the creature's location, as long as that creature is within 1,000 feet of you. If the creature is moving, you know the direction of its movement.
The spell can locate a specific creature known to you, or the nearest creature of a specific kind (such as a hylian or a tektite), so long as you have seen such a creature up close—within 30 feet—at least once. If the creature you described or named is in a different form, such as being under the effects of a polymorph spell, this spell doesn't locate the creature.
This spell can't locate a creature if running water at least 10 feet wide blocks a direct path between you and the creature.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
Categories:
- Spells
- Divination spells
- 6-point spells
- Concentration spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Defenseless spells
- Non-damaging and non-healing spells