Difference between revisions of "Strong Winds"
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− | # | + | <noinclude>{{Navi}} |
+ | {{From|Environment}} | ||
+ | [[Category:Reference subpages]]</noinclude> | ||
+ | <includeonly>===Strong Winds===</includeonly> | ||
+ | A '''strong wind''' imposes [[disadvantage]] on ranged weapon attack rolls and {{wis}} ([[Perception]]) checks that rely on hearing or smell. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or [[#Falling|fall]]. Nothing in strong winds can be [[ignited]]. | ||
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+ | A strong wind in a desert can create a sandstorm that makes the area [[#Vision and Light|lightly obscured]], imposing [[disadvantage]] on {{wis}} ([[Perception]]) checks that rely on sight. |
Latest revision as of 18:34, 26 December 2020
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- The following text is included in the Environment page.
A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing or smell. A strong wind also extinguishes open flames, disperses fog, and makes flying by nonmagical means nearly impossible. A flying creature in a strong wind must land at the end of its turn or fall. Nothing in strong winds can be ignited.
A strong wind in a desert can create a sandstorm that makes the area lightly obscured, imposing disadvantage on Wisdom (Perception) checks that rely on sight.