Difference between revisions of "Farore's Courage (spell)"
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|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with emboldening music. | + | |You fill the air with emboldening music with lasts for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. If an affected creature is charmed or frightened when it first hears this music, it can make a new saving throw to end the effect.{{a}}If a creature hears this music when it drops to 0 {{hp}}, it has [[advantage]] on the [[death saving throw]]s which immediately follow.{{a}}{{AHL}} For each extra point, the range increases by 10 feet. |
|summary=For the duration, you and any friendly creatures within 30 feet of you have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. | |summary=For the duration, you and any friendly creatures within 30 feet of you have [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. | ||
|bard=yes | |bard=yes | ||
Line 25: | Line 25: | ||
|duration=1 minute | |duration=1 minute | ||
|comp=V, S, M (a [[musical instrument]] with which you are proficient) | |comp=V, S, M (a [[musical instrument]] with which you are proficient) | ||
− | |You fill the air with emboldening music. | + | |You fill the air with emboldening music with lasts for the duration. Any friendly creature in range than can hear this music (isn't [[deafened]]), including yourself, has [[advantage]] on every [[saving throw]] against being [[charmed]] or [[frightened]]. If an affected creature is charmed or frightened when it first hears this music, it can make a new saving throw to end the effect.{{a}}If a creature hears this music when it drops to 0 {{hp}}, it has [[advantage]] on the [[death saving throw]]s which immediately follow.{{a}}{{AHLS}} When you cast this spell using a spell slot of 2nd level or higher, increase the range by 10 feet for each spell slot level above 1st. |
}}</tab></tabs><noinclude> | }}</tab></tabs><noinclude> | ||
{{clear}} | {{clear}} |
Latest revision as of 12:59, 4 December 2020
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Player's Guide |
System Reference |
Compendium |
2-point enchantment | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with emboldening music with lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on every saving throw against being charmed or frightened. If an affected creature is charmed or frightened when it first hears this music, it can make a new saving throw to end the effect.
If a creature hears this music when it drops to 0 heart points, it has advantage on the death saving throws which immediately follow.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point, the range increases by 10 feet.
1st-level enchantment | |
Casting time: | 1 action |
Range: | Self (30-foot radius) |
Components: | V, S, M (a musical instrument with which you are proficient) |
Duration: | Concentration, up to 1 minute |
You fill the air with emboldening music with lasts for the duration. Any friendly creature in range than can hear this music (isn't deafened), including yourself, has advantage on every saving throw against being charmed or frightened. If an affected creature is charmed or frightened when it first hears this music, it can make a new saving throw to end the effect.
If a creature hears this music when it drops to 0 heart points, it has advantage on the death saving throws which immediately follow.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, increase the range by 10 feet for each spell slot level above 1st.
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.
Categories:
- Upcast
- Spells
- Enchantment spells
- 2-point spells
- Concentration spells
- Bard spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Defenseless spells
- Non-damaging and non-healing spells
- Content originating from Skyward Sword