Difference between revisions of "Ray of Radiance (spell)"
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<noinclude>{{Navi|Spells}} | <noinclude>{{Navi|Spells}} | ||
− | </noinclude>{{SB | + | </noinclude><tabs><tab name="Cantrip">{{SB |
|school=evocation | |school=evocation | ||
− | |p= | + | |p=0 |
|range=60 feet | |range=60 feet | ||
− | |You throw a glowing ball of magical energy at a creature or object in range. A hit target takes 1d8 radiant damage and sheds [[dim light]] out to a radius 10 feet until the end of your next turn. While it sheds this light, the target cannot be [[lightly obscured]] and it has [[disadvantage]] on any [[ability check]] made to [[Hide Action|Hide]]. | + | |You throw a glowing ball of magical energy at a creature or object in range. Make a ranged spell attack against the target. A hit target takes 1d8 radiant damage and sheds [[dim light]] out to a radius 10 feet until the end of your next turn. While it sheds this light, the target cannot be [[lightly obscured]] and it has [[disadvantage]] on any [[ability check]] made to [[Hide Action|Hide]].{{a}}This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). |
− | |summary=You hurl a ball of | + | |summary=You hurl a ball of light, dealing radiant damage and briefly illuminating the target. |
|save=cha | |save=cha | ||
|damage=radiant | |damage=radiant | ||
+ | |sorc=yes | ||
|ss=yes | |ss=yes | ||
|tech=yes | |tech=yes | ||
|witch=yes | |witch=yes | ||
|wizz=yes | |wizz=yes | ||
+ | |twilit=yes | ||
|light=yes | |light=yes | ||
|armos=yes | |armos=yes | ||
|fairy=yes | |fairy=yes | ||
− | }}< | + | }}</tab></tabs> |
− | |||
− | |||
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− | </ |
Latest revision as of 19:50, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
Evocation cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | Instantaneous |
You throw a glowing ball of magical energy at a creature or object in range. Make a ranged spell attack against the target. A hit target takes 1d8 radiant damage and sheds dim light out to a radius 10 feet until the end of your next turn. While it sheds this light, the target cannot be lightly obscured and it has disadvantage on any ability check made to Hide.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).