Difference between revisions of "Great Spin (technique)"

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{{Archived|Great Spin (fighting style)}}
 
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|image=[[File:Great_Spin.jpg]]
 
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|imagelink=https://zelda.gamepedia.com/Spin_Attack
 
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|summary=As an action, you strike all creatures around you while rotating quickly.  Make one melee weapon attack against each creature within 5 feet of you.
 
|summary=As an action, you strike all creatures around you while rotating quickly.  Make one melee weapon attack against each creature within 5 feet of you.
|description=This empowered version of the [[Spin Attack (technique)|spin attack]] sends waves of force from your weapon while you rotate and attack.  Make one melee weapon attack against any or all creatures within 10 feet of you.  Add a d6 [[bonus die]] as force damage to every damage roll you make.{{a}}You can expend extra stamina points when you use this technique.  For each extra point, increase the [[bonus dice]] by 1d6.
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|description=This empowered version of the [[Spin Attack (technique)|spin attack]] sends waves of force from your weapon while you rotate and attack.  Make one melee weapon attack against any or all creatures within 10 feet of you.  Add a d6 [[bonus die]] as force damage to every damage roll you make.{{a}}You can expend extra stamina points when you use this technique.  For each extra point, increase the [[bonus dice]] by 1d6.{{a}}{{Bonus Dice}}
 
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Latest revision as of 03:00, 3 April 2024

This page is archived. It will receive no further updates, and internal links to it have been or will be removed.
For the current version, see Great Spin (fighting style).
master technique — action
This empowered version of the spin attack sends waves of force from your weapon while you rotate and attack. Make one melee weapon attack against any or all creatures within 10 feet of you. Add a d6 bonus die as force damage to every damage roll you make.
     You can expend extra stamina points when you use this technique. For each extra point, increase the bonus dice by 1d6.
     If different features add bonus dice to your damage roll, they don't combine. Add only the highest.