Difference between revisions of "Tunic"
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'''Tunic''' is one of several possible subclasses you can undertake as a [[fighter]]. | '''Tunic''' is one of several possible subclasses you can undertake as a [[fighter]]. | ||
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Your subclass yields features when you undertake it at 2nd level, and again at 4th, 7th, 11th, 16th, and 20th levels. See [[Fighter#Tunic]] for an integrated list that combines brute features with those of the base fighter class. | Your subclass yields features when you undertake it at 2nd level, and again at 4th, 7th, 11th, 16th, and 20th levels. See [[Fighter#Tunic]] for an integrated list that combines brute features with those of the base fighter class. | ||
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Latest revision as of 19:11, 25 November 2020
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Player's Guide |
System Reference |
Compendium |
Contents
Tunic is one of several possible subclasses you can undertake as a fighter.
Your subclass yields features when you undertake it at 2nd level, and again at 4th, 7th, 11th, 16th, and 20th levels. See Fighter#Tunic for an integrated list that combines brute features with those of the base fighter class.
Tunic Proficiencies
At 2nd level, your unconventional training grants you the Bomber fighting style. If you already have this style, you can gain another one of your choice.
You also gain proficiency with one musical instrument of your choice.
Tunic Techniques
Tunics are defined by their employment of fantastical combat maneuvers. Although all fighters can employ some techniques, none could hope to match your versatility and skill. At 2nd level, you can learn any two martial techniques of your choice. You can learn two more techniques every three fighter levels hereafter: 5th, 8th, 11th, 14th, and 17th.
From 11th onward, you can instead learn heroic techniques with this feature (but not with other features that can grant techniques, such as your Improvements). At 20th level, you can learn one legendary technique.
Courage
Starting from 3rd level, you have advantage on all saving throws against being charmed or frightened.
Stamina Vessel
At 7th level, you learn to exert your techniques and strikes to the point of injury. At the start of your turn, you can roll one of your Heart Containers and add your Constitution modifier to the roll. In doing so you regain stamina points equal to the result. The Heart Container you rolled is expended, and cannot be used during a short rest or for other features, but is still restored when you finish a long rest.
Once you use this feature, you must finish a short rest before you can use it again.
Stamina Wheel
Like a wheel, once you get rolling you never stop. From 15th level onward, you regain 1 stamina point at the end of each of your turns. In other words, you recover 10 stamina points every minute and need not rest to do so.
Techniques
Martial Techniques
Name | SP | Time | Summary |
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Heroic Techniques
Name | SP | Time | Summary |
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Legendary Techniques
Name | SP | Time | Summary |
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