Difference between revisions of "Template:Balance"

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(Created page with "{{Aside|{{{title|Hyrulean Class Balance}}}|At a glance, a Hyrule class will often appear <u>more powerful and versatile</u> than a traditional ''D&D'' class appears. This is...")
 
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{{Aside|{{{title|Hyrulean Class Balance}}}|At a glance, a Hyrule class will often appear <u>more powerful and versatile</u> than a traditional ''D&D'' class appears.  This is by design.{{a}}In the years since 5th edition was released, many powerful character builds have become commonly known: "sorcadian," a monk that can cast ''hex'', a variant human that can deal over 20 damage at 1st level, a druid-cleric that can heal hundreds of hit points by 2nd level, outright broken bard-rogue ability checks, and so many more.{{a}}Hyrulean characters are designed to minimize multiclass exploits, and to omit options that are so powerful they are ubiquitous, but are still meant to be playable alongside these powerful character builds. A Hyrulean character consequently may be unable to match the most optimized builds possible in official D&D, but with minimal effort a mono-classed Hyrulean character will usually be much more powerful and versatile than a comparable minimal effort build in D&D.}}
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{{Aside|{{{title|Hyrulean {{#if:{{{noclass|}}}||Class}} Balance}}}|{{#if:{{{noclass|}}}||At a glance, a Hyrulean class will often appear <u>more powerful and versatile</u> than a traditional ''D&D'' class appears.  This is by design.{{a}}}}In the years since 5th edition was released, many powerful character builds have become commonly known: "sorcadian," a monk that can cast ''hex'', a variant human that can deal over 20 damage at 1st level, a druid-cleric that can heal hundreds of hit points by 2nd level, outright broken bard-rogue ability checks, and so many more.{{a}}Hyrulean characters are designed to minimize multiclass exploits, and to omit options that are so powerful they are ubiquitous, but are still meant to be playable alongside these powerful character builds. A Hyrulean character consequently may be unable to match the most optimized builds possible in official D&D, but with minimal effort a mono-classed Hyrulean character will often be much more powerful and versatile than a comparable minimal effort build in D&D.}}

Latest revision as of 21:20, 24 November 2020

Hyrulean Class Balance
At a glance, a Hyrulean class will often appear more powerful and versatile than a traditional D&D class appears. This is by design.
     In the years since 5th edition was released, many powerful character builds have become commonly known: "sorcadian," a monk that can cast hex, a variant human that can deal over 20 damage at 1st level, a druid-cleric that can heal hundreds of hit points by 2nd level, outright broken bard-rogue ability checks, and so many more.
     Hyrulean characters are designed to minimize multiclass exploits, and to omit options that are so powerful they are ubiquitous, but are still meant to be playable alongside these powerful character builds. A Hyrulean character consequently may be unable to match the most optimized builds possible in official D&D, but with minimal effort a mono-classed Hyrulean character will often be much more powerful and versatile than a comparable minimal effort build in D&D.