Difference between revisions of "Sage Hand (spell)"
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− | <noinclude>{{Navi|Spells}}</noinclude> | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
− | {{SB | ||
|image=https://i.imgur.com/vFp3MxO.png | |image=https://i.imgur.com/vFp3MxO.png | ||
|imagelink=https://zelda.gamepedia.com/Phoeni | |imagelink=https://zelda.gamepedia.com/Phoeni | ||
|school=conjuration | |school=conjuration | ||
− | |p= | + | |p=0 |
− | |range= | + | |range=60 feet |
|time=1 action | |time=1 action | ||
|duration=1 minute | |duration=1 minute | ||
|comp=V, S | |comp=V, S | ||
|summary=Conjure a translucent, floating hand that can manipulate objects at range. | |summary=Conjure a translucent, floating hand that can manipulate objects at range. | ||
− | |A translucent, floating hand fades into existence at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than | + | |A translucent, floating hand fades into existence at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 60 feet away from you or if you cast this spell again.{{a}}You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. For the duration, you can use your action to use the hand again. You can move the hand up to 60 feet each time you use it.{{a}}The hand can't attack, activate [[magic items]], or carry more than 10 pounds. If required to make an [[ability check]], it does so with a -5 ability modifier and no proficiency bonus.{{a}}Once you reach 11th level, after you cast this spell you can use the hand as a [[bonus action]] instead of an action, and the hand is [[invisible]]. |
+ | |sorc=yes | ||
|bard=yes | |bard=yes | ||
|tech=yes | |tech=yes | ||
+ | |twilit=yes | ||
|witch=yes | |witch=yes | ||
|wizz=yes | |wizz=yes | ||
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|fairy=yes | |fairy=yes | ||
|poe=yes | |poe=yes | ||
− | }}<noinclude> | + | }}</tab></tabs><noinclude> |
{{clear}} | {{clear}} | ||
Latest revision as of 19:50, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
Conjuration cantrip | |
Casting time: | 1 action |
Range: | 60 feet |
Components: | V, S |
Duration: | 1 minute |
A translucent, floating hand fades into existence at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 60 feet away from you or if you cast this spell again.
You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. For the duration, you can use your action to use the hand again. You can move the hand up to 60 feet each time you use it.
The hand can't attack, activate magic items, or carry more than 10 pounds. If required to make an ability check, it does so with a -5 ability modifier and no proficiency bonus.
Once you reach 11th level, after you cast this spell you can use the hand as a bonus action instead of an action, and the hand is invisible.
The text of this page is partly based on the the V5.1 Systems Reference Document (SRD). The text of both this page and the SRD are released under Creative Commons (“CC-BY-4.0”). [1]
The material on this page is based primarily on content found in Skyward Sword, which is copyright Nintendo Co., Ltd.
Categories:
- Spells
- Conjuration spells
- Cantrips
- Bard spells
- Sorcerer spells
- Technomancer spells
- Twilit spells
- Witch spells
- Wizzrobe spells
- Earth sage spells
- Fire sage spells
- Forest sage spells
- Light sage spells
- Shadow sage spells
- Spirit sage spells
- Water sage spells
- Wind sage spells
- Fairy scion spells
- Poe scion spells
- Defenseless spells
- Non-damaging and non-healing spells
- Content originating from Skyward Sword