Difference between revisions of "Spirit/2nd"

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You are acclimated to [[high altitude]]s, [[extreme heat]], and [[extreme cold]].
 
You are acclimated to [[high altitude]]s, [[extreme heat]], and [[extreme cold]].
  
===Nabooru's Lesson===
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===Liberating Requiem===
You and every friendly creature within 30 feet of you has [[advantage]] on any [[saving throw]] to avoid being [[charmed]] or [[frightened]].
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You gain proficiency with another [[musical instrument]] of your choice. You can use a musical instrument which you are proficient as the [[spellcasting focus]] for your sage spells. While manipulating it, you can perform the [[somatic components]] of your sage spells without a free hand.
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When you cast {{Spell|Life}} or {{Spell|Heal}}, the target is absolved of the [[charmed]], [[jinxed]], [[paralyzed]], and [[stunned]] conditions.
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You gain the {{Spell|Dancing Lights}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
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===Sage of Storms===
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You have [[Damage Resistance|resistance]] to lightning damage.
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If you cast a sage spell that deals damage, you can choose for that spell to deal lightning damage instead.
  
 
===Spirited Step===
 
===Spirited Step===
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===Unarmored Defense===
 
===Unarmored Defense===
While you are wearing no [[armor]], your [[Armor Class|AC]] cannot be lower than 10 + your {{dex}} modifier + your {{wis}} modifier.  You can use a [[shield]] in addition to this AC.<noinclude>
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While you are wearing no [[armor]], your [[Armor Class|AC]] cannot be lower than 10 + your {{dex}} modifier + your {{wis}} modifier.  You can add the bonus of a [[shield]] to this AC.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 20:56, 28 November 2020

Spirit Path

Each spirit sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.

You can later change your path or follow an additional one with your Improvement feature.

Acclimation

You gain proficiency with Constitution saving throws and the Survival skill. If you are already proficient with Survival, you instead gain 2 proficiency points.

You are acclimated to high altitudes, extreme heat, and extreme cold.

Liberating Requiem

You gain proficiency with another musical instrument of your choice. You can use a musical instrument which you are proficient as the spellcasting focus for your sage spells. While manipulating it, you can perform the somatic components of your sage spells without a free hand.

When you cast life or heal, the target is absolved of the charmed, jinxed, paralyzed, and stunned conditions.

You gain the dancing lights cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

Sage of Storms

You have resistance to lightning damage.

If you cast a sage spell that deals damage, you can choose for that spell to deal lightning damage instead.

Spirited Step

While you are wearing light armor or no armor, your walking speed increases by 10 feet, and you can use your bonus action to Disengage.

Unarmored Defense

While you are wearing no armor, your AC cannot be lower than 10 + your Dexterity modifier + your Wisdom modifier. You can add the bonus of a shield to this AC.