Difference between revisions of "Forest/2nd"

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(Created page with "==Forest Discipline== At 2nd level, you gain one of the following disciplines of your choice. ===Climber=== * Your speed isn't reduced while climbing. * If you take dam...")
 
 
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==Forest Discipline==
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{{:SagePath|Forest}}
At 2nd level, you gain one of the following disciplines of your choice.
 
  
 
===Climber===
 
===Climber===
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===Druid===
 
===Druid===
You gain the {{Spell|Druidcraft}} cantrip, and it does not count against your [[Sage#Cantrips|cantrips known]].  If you already have this cantrip, you instead gain another cantrip of your choice from your [[Forest Sage Spells|sage spell list]].
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You gain the {{Spell|Druidcraft}} cantrip, and it does not count against your [[Sage#Cantrips|cantrips known]].  If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
  
 
You become an [[expert]] in the [[Animal Handling]] skill.
 
You become an [[expert]] in the [[Animal Handling]] skill.
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You gain proficiency with another [[musical instrument]] of your choice. You can use a musical instrument which you are proficient as the [[spellcasting focus]] for your sage spells.  While manipulating it, you can perform the [[somatic components]] of your sage spells without a free hand.
 
You gain proficiency with another [[musical instrument]] of your choice. You can use a musical instrument which you are proficient as the [[spellcasting focus]] for your sage spells.  While manipulating it, you can perform the [[somatic components]] of your sage spells without a free hand.
  
When you cast {{spell|Life}}, the target is absolved of the [[deafened]], [[frightened]], [[jinxed]], and [[poisoned]][[conditions]].
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When you cast {{spell|Life}} or {{Spell|Heal}}, the target is absolved of the [[deafened]], [[frightened]], [[jinxed]], and [[poisoned]] [[conditions]].
  
 
You gain the {{Spell|Message}} cantrip, and it does not count against your [[Sage#Cantrips|cantrips known]].  If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
 
You gain the {{Spell|Message}} cantrip, and it does not count against your [[Sage#Cantrips|cantrips known]].  If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
  
 
===Nimble Defense===
 
===Nimble Defense===
While you are wearing light armor, {{item|hide armor}}, or no armor, you gain a +1 bonus to your [[Armor Class|AC]] and to {{dex}} [[saving throw]]s.
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While you are wearing light armor, {{item|hide armor}}, or no armor, you gain a +1 bonus to your [[Armor Class|AC]] and to {{dex}} [[saving throw]]s.  This bonus cannot increase your AC above 25 (before adding a shield).
  
 
===Ranger===
 
===Ranger===

Latest revision as of 20:59, 28 November 2020

Forest Path

Each forest sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.

You can later change your path or follow an additional one with your Improvement feature.

Climber

Druid

You gain the druidcraft cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

You become an expert in the Animal Handling skill.

Fairy Ocarina

You gain proficiency with another musical instrument of your choice. You can use a musical instrument which you are proficient as the spellcasting focus for your sage spells. While manipulating it, you can perform the somatic components of your sage spells without a free hand.

When you cast life or heal, the target is absolved of the deafened, frightened, jinxed, and poisoned conditions.

You gain the message cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

Nimble Defense

While you are wearing light armor, hide armor, or no armor, you gain a +1 bonus to your AC and to Dexterity saving throws. This bonus cannot increase your AC above 25 (before adding a shield).

Ranger

You gain proficiency with scimitars and longbows.

You become an expert in the Survival skill.