Difference between revisions of "Forest/10th"

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(Created page with "==Farore's Forbiddance== At 10th level, you learn to augment your banes with a prohibition derived from Farore Herself. If a creature you have baned Sage#Bless or Bane|bane...")
 
 
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==Farore's Forbiddance==
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==Forest Divinity==
At 10th level, you learn to augment your banes with a prohibition derived from Farore Herself.
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At 14th level, you learn to augment your banes, blessings, or magic with truly divine power from the gods. You gain one of the following benefits:
  
If a creature you have baned [[Sage#Bless or Bane|baned]] moves towards you treats that movement as [[difficult terrain]], it moves as though restricted by [[difficult terrain]].  Movement away from you is not affected.
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* '''''Ordona's Sanctuary.''''' When a [[beast]] or [[plant]] attacks and hits you or a creature under your [[#Bless or Bane|blessing]], the baned creature must make a {{wis}} [[saving throw]] against your sage spell DCOn a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
 
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* '''''Farore's Forbiddance.''''' When a creature under your [[#Bless or Bane|bane]] moves, the creature must spend 2 feet of movement for every 1 foot moved.  During the baned creature's turn, you can use your [[reaction]] to end the bane and teleport the creature back to the space in which its turn started.
When a creature you have [[#Bless or Bane|baned]] moves, you can use your [[reaction]] to reduce that creature's speed to 0 until the end of its turn.  You can use this effect to halt its movement mid-strideOnce you use this reaction, the bane ends.<noinclude>
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* '''''Maku's Message.''''' You can telepathically communicate with any creature under your [[#Bless or Bane|bless or bane]], regardless of distance or language barriersAs a [[reaction]], you can end the bless or bane to teleport the creature to an unoccupied space adjacent to you if it is willing(If you already have [[#Forest Legacy|Saria's Discourse]], you can replace it with a new {{inpage|Forest Legacy}} upon gaining this feature.)
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* '''''Malanya's Revival.''''' You always have the {{Spell|Revivify}} spell prepared and it doesn't count against your prepared spells.  While a creature under your [[#Bless or Bane|blessing]] is at 0 {{hp}} or has died within the past minute, you can end the blessing (no action required) to bring that creature back to life with 1 heart point.  This effect cannot affect a [[construct]] or [[undead]], can't bring a creature back from death caused by old age, and cannot restore any missing body parts.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 23:22, 29 November 2020

Forest Divinity

At 14th level, you learn to augment your banes, blessings, or magic with truly divine power from the gods. You gain one of the following benefits:

  • Ordona's Sanctuary. When a beast or plant attacks and hits you or a creature under your blessing, the baned creature must make a Wisdom saving throw against your sage spell DC. On a failed save, the creature must choose a different target, or the attack automatically misses. On a successful save, the creature is immune to this effect for 24 hours.
  • Farore's Forbiddance. When a creature under your bane moves, the creature must spend 2 feet of movement for every 1 foot moved. During the baned creature's turn, you can use your reaction to end the bane and teleport the creature back to the space in which its turn started.
  • Maku's Message. You can telepathically communicate with any creature under your bless or bane, regardless of distance or language barriers. As a reaction, you can end the bless or bane to teleport the creature to an unoccupied space adjacent to you if it is willing. (If you already have Saria's Discourse, you can replace it with a new Forest Legacy upon gaining this feature.)
  • Malanya's Revival. You always have the revivify spell prepared and it doesn't count against your prepared spells. While a creature under your blessing is at 0 heart points or has died within the past minute, you can end the blessing (no action required) to bring that creature back to life with 1 heart point. This effect cannot affect a construct or undead, can't bring a creature back from death caused by old age, and cannot restore any missing body parts.