Difference between revisions of "Sage/1st/Proficiencies"

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:'''[[Saving throw|Saving Throws]]''':  {{wis}}, {{cha}}
 
:'''[[Saving throw|Saving Throws]]''':  {{wis}}, {{cha}}
 
:'''[[Tools]]''': One [[musical instrument]] of your choice
 
:'''[[Tools]]''': One [[musical instrument]] of your choice
:'''[[Languages]]''': One of your choice from {{L|Gerudo}}, {{L|Goro}}, and {{L|Twilit}}
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:'''[[Languages]]''': One of your choice from {{L|Gerudo}}, {{L|Lizal}}, and {{L|Twilight}}
 
|Water=
 
|Water=
 
:'''[[Armor]]:''' Light armor
 
:'''[[Armor]]:''' Light armor
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:'''[[Tools]]''': One [[musical instrument]] of your choice
 
:'''[[Tools]]''': One [[musical instrument]] of your choice
 
}}
 
}}
 
=== Multiclass Proficiencies ===
 
{{#if:{{{1|}}}|If {{lc:{{{1|earth}}}}} sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice, {{#switch: {{{1|}}}
 
|Earth=medium armor, shields, {{item|battleaxe}}s, {{item|flail}}s, and {{item|warhammer}}s.
 
|Fire=martial melee weapons, {{I|bomb}}s, and {{MI|fire rod}}s.
 
|Forest={{item|hide armor}}, {{item|boomerang}}s, {{item|hand crossbow}}s, {{item|shortsword}}s, and {{item|whip}}s; plus one [[skill]] of your choice from [[Animal Handling]], [[Nature]], or [[Survival]].
 
|Light={{item|broadsword}}s, and {{item|rapier}}s; plus one [[skill]] of your choice from [[History]], [[Insight]], [[Medicine]], and [[Religion]].
 
|Shadow={{item|hand crossbow}}s, and {{item|morningstar}}s; plus one [[skill]] of your choice from [[Deception]], [[Intimidation]], [[Sleight of Hand]], and [[Stealth]].
 
|Spirit={{item|duplex bow}}s, {{item|hand crossbow}}s, {{item|heavy crossbow}}s, {{item|scimitar}}s, {{item|shortsword}}s, and [[Lightning Rod (magic item)|''lightning rods'']].
 
|Water={{item|scimitar}}s, {{item|pike}}s, and [[Ice Rod (magic item|''ice rods'']].
 
|Wind=plus {{dex}} [[saving throw]]s.}}|If sage is not your first class (see [[multiclassing]]), you instead only gain proficiency with one [[musical instrument]] of your choice.  This is in addition to any proficiencies from your {{inpage|Sage Domain}}.}}
 
  
 
== Proficiency Points ==
 
== Proficiency Points ==
{{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by official D&D classes.  If it is your DM's preference, you are instead proficient in two [[skills]] of your choice from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].  You are also proficient with one [[musical instrument]] of your choice.  These proficiencies are in addition to any from your background.}}
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{{Background|two [[skills]] of your choice from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].  You are also proficient with one [[musical instrument]] of your choice}}
 
If this is your first class, you have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points.  During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient.   
 
If this is your first class, you have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points.  During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient.   
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
+
* You can invest '''1 point''' to become proficient with [[History]], [[Religion]], any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
* You can invest '''2 points'''  to become proficient in any [[professional tool]] or any [[skill]] from [[Animal Handling]], [[History]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], [[Persuasion]], and [[Religion]].
+
* You can invest '''2 points'''  to become proficient in any [[professional tool]] or any [[skill]] from [[Animal Handling]], [[Insight]], [[Medicine]], [[Nature]], [[Performance]], and [[Persuasion]].
* You can invest '''3 points'''  to become proficient in any other [[skill]].
+
* You can invest '''3 points'''  to become proficient in any other [[skill]].<noinclude>
 
 
This feature assumes you do not have a background.  If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.
 
 
 
If you [[multiclassing|multiclass]], you do not gain the proficiency points feature from any class beyond your first<noinclude>
 
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 20:17, 14 January 2022

Proficiencies

If sage is your first class, you have proficiency with the following. These proficiencies are in addition to any from your Sage Domain and proficiency points.

Armor: Light armor
Weapons: Simple weapons
Saving Throws: Wisdom, Charisma
Tools: One musical instrument of your choice

Proficiency Points

Option: Background
Legends of Hyrule doesn't have backgrounds under default rules. Proficiency points are meant to replace benefits provided by a traditional Background.
     If your campaign uses traditional Backgrounds, you gain no proficiency points, but instead are proficient in two skills of your choice from Animal Handling, History, Insight, Medicine, Nature, Performance, Persuasion, and Religion. You are also proficient with one musical instrument of your choice. These proficiencies are in addition to any from your Background.

If this is your first class, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.