Difference between revisions of "Greater Horsehead (creature)"

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(Created page with "{{Image Request}} <!-- CR 7 Def: 160 hp (+60 from x3 legendary resist), 18 ac (+1 AC from deflect) 7 Off: 42 dmg, +8 hit --> {{CB |image=https://www.zeldadungeon.net/wiki/imag...")
 
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{{Image Request}}
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Horsehead}} [[Category:Variant creatures]]</noinclude>
<!-- CR
 
7 Def: 160 hp (+60 from x3 legendary resist), 18 ac (+1 AC from deflect)
 
7 Off: 42 dmg, +8 hit
 
-->
 
 
{{CB
 
{{CB
|image=https://www.zeldadungeon.net/wiki/images/f/f8/Horsehead.png
+
|summary=This horse-headed warrior wields great strength, able to send warriors flying with a single strike of its hammer.
|imagelink=https://www.zeldadungeon.net/wiki/File:Horsehead.png
+
|challenge=6
|title=Horsehead
+
|acr=horsehead
 +
|tier=legendary
 +
|image=https://i.imgur.com/pzlRLRp.png
 +
|imagelink=https://legendofzeldaproject.wordpress.com/2015/12/29/the-legend-of-zelda-project/
 
|size=Large
 
|size=Large
 
|type=giant
 
|type=giant
 +
|subtype=horsehead
 
|alignment=LE
 
|alignment=LE
|challenge=7
 
 
|str=21
 
|str=21
 
|dex=14
 
|dex=14
|con=24
+
|con=19
 
|int=12
 
|int=12
 
|wis=14
 
|wis=14
 
|cha=15
 
|cha=15
|dexsave=yes
+
|ac=16
|wissave=yes
 
|athletics=yes
 
 
|intimidation=yes
 
|intimidation=yes
|ac=17
+
|armortype={{BrownLink|breastplate}}
|armortype=[[Half plate (armor)|half plate]]
+
|hd=12
|hdcount=8
 
|hdsize=10
 
 
|speed=40
 
|speed=40
|senses=
+
|languages={{CL|Blin}}, {{CL|Hylian}}
|languages={{CL|Blin}}, {{CL|Common}}
 
 
|dungeons=yes
 
|dungeons=yes
}}
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|description={{Horsehead/Description|Greater}}
==Description==
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|gear=All of a horsehead's gear is sized for a Large creature.  One typically carries {{Item|breastplate}}, a {{Item|morningstar}}, 1d6 {{Item|throwing hammer}}s, and roll a d20:<br/>{{tab}}{{tab}}('''1-6''') nothing more.<br/>{{tab}}{{tab}}('''7-16''') 1000 (3d6 &times; 100) [[rupees]]' worth of [[gemstones]].<br/>{{tab}}{{tab}}('''17-19''') an [[uncommon minor magic item]].<br/>{{tab}}{{tab}}('''20''') 1 (1d3-1) [[uncommon major magic item]](s).<!--
{{Inline Image|https://d1u5p3l4wpay3k.cloudfront.net/zelda_gamepedia_en/3/31/TAoL_Horsehead_Sprite.png|https://zelda.gamepedia.com/File:TAoL_Horsehead_Sprite.png}} A horsehead towers over most humanoids, standing around 9 feet tall.  Any one of them has mammamlian features, thick muscles, skin and hair of a uniformly brown or red color, and heads strongly resembling those of equines.
+
2135 gear
 
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262.5 gemstones
'''''Righteous Origin.''''' According to legend, Mazura&mdash;or horsehead, as he is now mockingly known&mdash;was once a righteous [[Hylian (race)|hylian]] hero.  He fought courageously against the evils of the world.  However, he was only a mortal and was vulnerable to the dark magic of [[Ganon]]’s worshipers. When he openly and violently defied their efforts to revive the King of Darkness, they thought death was too good for him.  In their minds, he would be better as a slave.  Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they morphed him into an almost literal beast of burden.  His face was twisted into that of a mule.  He who was once a thorn in the side of [[Ganon]] was twisted into yet another potent weapon in his arsenal, and simultaneously a symbol of what would happen to those who resist his will.
+
750
 
+
650
'''''A Cursed Race.''''' The sheer strength and power of Mazura, in a twisted irony, has caused Ganon’s forces to create more in his image.  Although they are sparse, these twisted and unfortunate beasts carry out the will of [[Ganon]]&mdash;serving as captains of lesser forces. All are referred to as mazura, or horseheads, leaving the original man’s name cruelly tarnished even further.
+
=3795.5
 
+
-->
==Traits==
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|traits=
 
{{CT|Brave|name=horsehead}}
 
{{CT|Brave|name=horsehead}}
  
{{CT|Brute|name=horsehead}}
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{{CT|Enduring Resistance|name=horsehead|variable=25|variable2=3}}
 
 
{{CT|Legendary Resistance|name=horsehead|variable=3}}
 
  
{{CT|Weak Point|Any weapon attack which specifically [[Targeted attacks|targets]] the horsehead's unarmored head deals double damage on a hit.  Normally, making a [[Targeted attacks|targeted attack]] imposes [[disadvantage]] on the attack roll.}}
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{{CT|Weak Point|Any weapon attack which specifically {{BL|Targeted attacks|targets}} the horsehead's head deals double damage on a hit.  Normally, making a {{BL|Targeted attacks|targeted attack}} imposes {{BL|disadvantage}} on the attack roll.}}
 +
|actions=
 +
{{CA|Morningstar|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 21 (3d10 + 5) if used in two hands.  A Medium or smaller creature hit by this attack must succeed on a DC 16 {{BL|Strength}} {{BL|saving throw}} or be knocked up to 10 feet away and land {{BL|prone}}.}}
  
==Actions==
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{{CA|Hammer|''Melee or Ranged Weapon Attack:'' +8 to hit, reach 5 ft. or range 20/60 ft, one target. ''Hit:'' 15 (3d6 + 5) bludgeoning damage if made as a melee attack, or 12 (2d6 + 5) bludgeoning damage if made as a ranged attack.}}
{{CA|Morningstar|''Melee Weapon Attack:'' +8 to hit, reach 5 ft., one target. ''Hit:'' 18 (3d8 + 5) bludgeoning damage, or 21 (3d10 + 5) if used in two hands.  A Medium or smaller creature hit by this attack must succeed on a DC 16 {{Str}} saving throw or be knocked up to 10 feet away and land {{Condition|Prone}}.}}
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|reactions=
 
 
{{CA|Throwing Hammer|''Melee or Ranged Weapon Attack:'' +8 to hit, reach 5 ft. or range 20/60 ft, one target. ''Hit:'' 16 (3d6 + 5) bludgeoning damage if made as a melee attack, or 13 (2d6 + 5) bludgeoning damage if made as a ranged attack.}}
 
 
 
==Reactions==
 
 
{{CT|Deflect|The horsehead adds 3 to its AC against one ranged attack that would hit it.  To do so, the horsehead must see the attacker and be wielding a melee weapon.}}
 
{{CT|Deflect|The horsehead adds 3 to its AC against one ranged attack that would hit it.  To do so, the horsehead must see the attacker and be wielding a melee weapon.}}
 +
|legendaryactions=
 +
{{CA|Detect|The horsehead makes one one {{BL|Wisdom}} ({{BL|Perception}}) check.}}
  
==Legendary actions==
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{{CA|Shift|The horsehead moves up to 10 feet.  This movement does not provoke {{BrownLink|opportunity attack}}s.}}
{{LA|horsehead|3}}
 
  
{{CA|Detect|The horsehead makes a {{wis}} ({{Skill|Perception}}) check.}}
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{{CA|Attack|''(Costs 2 Actions.)'' The horsehead makes one weapon attack.}}
  
{{CA|Withdraw|The horsehead moves up to 10 feet.  This movement does not provoke [[opportunity attack]]s.}}
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{{CA|Resist|''(Costs 3 Actions)'' If the creature is subject to an effect that would require it to use an action to end the effect, or require an action to make a {{BL|saving throw}}, it takes that action.}}
 
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}}
{{CA|Attack|(Costs 2 Actions.) The horsehead makes one weapon attack.}}
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{{Treasure
 
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|d=8 <!-- target 17200; actual 17200-->
 
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|width=330px
{{clear}}
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|default=A {{BL|Morningstar (item)|morningstar}} and 10 (d20) {{BL|Hammer (item)|hammers}} plus: <!--150-->
{{Path|Creatures|[[:Category:Giants|Giants]]|'''Horsehead'''}}
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|<!--1.1k-->1,100 (2d10 &times; 100) {{BL|rupees|rp}} of {{BL|gemstones|gems}} in a {{BL|Pouch (item)|pouch}}
{{Source|Adventure of Link}}
+
|<!--2.1k-->2,100 (2d20 &times; 100) {{BL|rupees|rp}} of {{BL|gemstones|gems}} in a {{BL|Sack (item)|sack}}
 +
|<!--2k-->a set of usable {{BL|Breastplate (item)|breastplate}}
 +
|line4=4-6
 +
|<!--6k = 2k*3-->2 (1d3) {{BL|uncommon minor magic items}}<br/>&nbsp;in a {{BL|Pouch (item|pouch}}
 +
|line5=7
 +
|<!--3k-->a {{BL|Knight's Weapon (magic item)|''knight's morningstar''}}
 +
|line6=8
 +
|<!--3k-->{{BL|Dragonbone Armor (magic item)|''dragonbone breastplate''}}
 +
|generic=6
 +
}}
 +
<!--
 +
7 Off (+8, 42dmg)
 +
4 Def (19 ac, 86 hp; incl. +1 ac from deflect, +2 ac from EndRes, x0.75 hp from WeakPoint)
 +
-->
 +
<noinclude>
 +
{{Horsehead/Related|Greater}}
 +
</noinclude>

Latest revision as of 14:25, 20 December 2020

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3cuTCbz.png

←  #156: Horse
Bestiary
 Horsehead 
#158: Hot Head  →
Greater Horsehead
Large giant (horsehead), lawful evil
Divider.png
Armor Class 16 (breastplate)
Heart Points 114 (12d10 + 48)
Speed 40 ft.
Divider.png
STR
21 (+5)
DEX
14 (+2)
CON
19 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
15 (+2)
Divider.png
Skills Intimidation +5
Senses passive Perception 12
Languages Blin, Hylian
Challenge 6 (2,300 XP) Proficiency Bonus +3    
Challenge Alternatives 1, 3, 6, 9
Divider.png
Brave. The horsehead has advantage on saving throws against being frightened.

Enduring Resistance (3/day). If the horsehead fails a saving throw, it can reduce its remaining heart points by 25 to succeed instead.

Weak Point. Any weapon attack which specifically targets the horsehead's head deals double damage on a hit. Normally, making a targeted attack imposes disadvantage on the attack roll.


Actions

Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) if used in two hands. A Medium or smaller creature hit by this attack must succeed on a DC 16 Strength saving throw or be knocked up to 10 feet away and land prone.

Hammer. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft, one target. Hit: 15 (3d6 + 5) bludgeoning damage if made as a melee attack, or 12 (2d6 + 5) bludgeoning damage if made as a ranged attack.


Reactions

Deflect. The horsehead adds 3 to its AC against one ranged attack that would hit it. To do so, the horsehead must see the attacker and be wielding a melee weapon.


Legendary Actions

The greater horsehead can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The greater horsehead regains spent legendary actions at the start of its turn.

Detect. The horsehead makes one one Wisdom (Perception) check.

Shift. The horsehead moves up to 10 feet. This movement does not provoke opportunity attacks.

Attack. (Costs 2 Actions.) The horsehead makes one weapon attack.

Resist. (Costs 3 Actions) If the creature is subject to an effect that would require it to use an action to end the effect, or require an action to make a saving throw, it takes that action.

     A horsehead or mazura towers over most humanoids, standing around 9 feet tall. They have mammalian features, thick muscles, skin and hair of a uniformly brown or red color, and unsightly equine heads. Much like the beasts they resemble, horsheads wield immense power and stamina.
     Righteous Origin. According to legend, Mazura—or horsehead, as he is now mockingly known—was once a righteous hylian hero. He fought courageously against the evils of the world, but was vulnerable to the dark magic of Ganon’s zealots. When he openly and violently defied their efforts to revive the King of Darkness, he was enslaved by mind-controlling spellcraft. Not only did these cultists twist Mazura’s mind into utter servitude, but to add insult to injury, they morphed him into an almost literal beast of burden. His face was twisted into that of a mule. He who was once a thorn in the side of Ganon was twisted into yet another potent weapon in his arsenal; a tragic symbol of what would happen to those who resist his will. It is unknown if warriors other than Mazura have been so cruelly corrupted.
     Environment: Ruins


Related pages

  • Horsehead has four different stat blocks of different Challenge Ratings: 1, 3, 6, 9
  • Horsehead (race), a race usable by player-characters