Difference between revisions of "Earth/10th"
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− | == | + | ==Earth Divinity== |
− | + | At 14th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits: | |
− | Any creature | + | * '''''Ikana's Vitality.''''' You and any creature under your [[#Bless or Baned|blessing]] is immune to poison damage, can't be [[poisoned]], and has [[advantage]] on [[ability check]]s or [[saving throw]]s to avoid [[exhaustion]]. |
+ | * '''''Seasons' Wrath.''''' If you wish, any creature under your [[#Bless or Bane|bane]] takes 1d12 fire damage or 1d12 cold damage (your choice) at the end of each of its turns. Once the bane ends for any reason, you can choose for the target to be [[ignited]], [[soaked]], or knocked [[prone]] at the start of its next turn. | ||
+ | * '''''Shaped by Din.''''' When you take the [[Dodge Action|Dodge]] action, you also gain [[damage resistance|resistance]] to bludgeoning, piercing, and slashing damage until the start of your next turn. Any creature under your [[#Bless or Bane|blessing]] also gains this benefit. | ||
+ | * '''''Talus Tremorsense.''''' As an action, you can gain [[tremorsense]] out to a range of 60 feet until the start of your next turn.<noinclude> | ||
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Latest revision as of 14:27, 3 December 2020
Earth Divinity
At 14th level, you learn to augment bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:
- Ikana's Vitality. You and any creature under your blessing is immune to poison damage, can't be poisoned, and has advantage on ability checks or saving throws to avoid exhaustion.
- Seasons' Wrath. If you wish, any creature under your bane takes 1d12 fire damage or 1d12 cold damage (your choice) at the end of each of its turns. Once the bane ends for any reason, you can choose for the target to be ignited, soaked, or knocked prone at the start of its next turn.
- Shaped by Din. When you take the Dodge action, you also gain resistance to bludgeoning, piercing, and slashing damage until the start of your next turn. Any creature under your blessing also gains this benefit.
- Talus Tremorsense. As an action, you can gain tremorsense out to a range of 60 feet until the start of your next turn.