Difference between revisions of "Armos Knight (creature)"
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− | {{ | + | <noinclude>{{Navi|Creatures}} {{MonsterNav|Armos}}</noinclude> |
{{CB | {{CB | ||
+ | |quote=A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power. | ||
+ | |quotesource=Manual, [[The Legend of Zelda]] | ||
+ | |summary=A magically animated stone statue covered in armor, it stands guard over ruins long after the nearby structures have crumbled. | ||
|title=Armos Knight | |title=Armos Knight | ||
− | |image= | + | |image=https://i.imgur.com/LUIxq4L.png |
− | |imagelink= | + | |imagelink=https://www.deviantart.com/deimos-remus/art/LOZ-Redux-Armos-603712681 |
+ | |source=''LOZ Redux: Armos'' by Deimos-Remus of DeviantArt | ||
+ | |permission=no | ||
|size=Medium | |size=Medium | ||
|type=construct | |type=construct | ||
Line 11: | Line 16: | ||
|str=16 | |str=16 | ||
|dex=8 | |dex=8 | ||
− | |con= | + | |con=19 |
− | |int= | + | |int=6 |
|wis=8 | |wis=8 | ||
|cha=6 | |cha=6 | ||
− | + | |ac=17 | |
− | + | |armortype=natural armor, {{BrownLink|heavy shield}} | |
− | + | |hd=6 | |
− | |ac= | ||
− | |armortype=natural armor, | ||
− | | | ||
− | |||
|speed=35 | |speed=35 | ||
− | |senses= | + | |senses={{BrownLink|tremorsense}} 60 ft. ({{BrownLink|Blinded|blind}} beyond this radius) |
− | |languages=understands | + | |languages=understands {{CL|Ancient}} but can't speak |
|weak={{CV|thunder}} | |weak={{CV|thunder}} | ||
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}} | |resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}} | ||
|immunedamage={{CI|poison}}, {{CI|psychic}} | |immunedamage={{CI|poison}}, {{CI|psychic}} | ||
− | |immune={{CI|Blinded}}, {{CI|Deafened}}, {{CI|Exhaustion | + | |immune={{CI|Blinded}}, {{CI|Deafened}}, {{CI|Exhaustion}}, {{CI|Ignited}}, {{CI|Paralyzed}}, {{CI|Poisoned}} |
− | |||
|hills=yes | |hills=yes | ||
− | | | + | |ruins=yes |
− | + | |cost=10,000 | |
− | + | |description= | |
− | + | {{tab}}An '''armos knight''' has a body comprised almost entirely of stone in the shape of an armored humanoid, animated by tireless magic. As a nonliving sentry, an armos knight remains dormant wherever its master or its creator has placed it. In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles. One is often hidden among inanimate statues which are indistinguishable from them.<br/> | |
− | + | {{tab}}'''''Aggressive Sentry.''''' An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body. When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders. Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.<br/> | |
− | + | {{tab}}{{CT|Constructed Nature|name=armos knight}} | |
− | + | |traits= | |
− | '''''Aggressive Sentry.''''' An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body. When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders. Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard. | + | {{CT|Antimagic Susceptibility|name=armos}} |
− | |||
− | {{CT|Constructed Nature|name=armos knight}} | ||
− | |||
− | |||
− | {{CT|Antimagic Susceptibility|name=armos | ||
{{CT|False Appearance|While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.}} | {{CT|False Appearance|While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.}} | ||
− | {{CT|Inanimate Invulnerability| | + | {{CT|Inanimate Invulnerability|Until it moves or takes an action, the armos is an {{BL|object}} with a {{BL|damage threshold}} of 10. An object with a damage threshold is immune to all damage unless it takes at once an amount of damage greater than its threshold.}} |
− | + | |actions= | |
− | + | {{CA|Bi-Attack|The armos makes two melee attacks, or makes one attack and takes the {{BL|Escape}} action.}} | |
− | {{CA| | + | {{CA|Bident|''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 feet or range 20/60 feet, one target. ''Hit:'' 6 (1d8 + 3) piercing damage.}} |
− | + | |reactions= | |
− | === | + | {{CA|Opportunity Attack}} |
− | + | |bossreactions= | |
+ | {{CA|Cleave|cost=2|Immediately after the armos hits a creature with a melee attack, it can move a distance up to half its speed and make another melee attack against a different target.}} | ||
+ | }} | ||
+ | {{Treasure|d=6 <!-- target 900, actual 928--> | ||
+ | |width=330px | ||
+ | |line1=1-2 | ||
+ | |500 (2d4 × 100) {{BL|rupee|rupees}}' worth of {{BL|spoils}},<br/> like an armos spirit or valuable metals | ||
+ | |line2=3 | ||
+ | |a usable {{BL|Trident (item)|bident}} and {{BL|Heavy Shield (item)|heavy shield}} <!--365--> | ||
+ | |line3=4 | ||
+ | |a set of {{BL|Power Gloves (magic item)|''power bracelets''}} <!--600--> | ||
+ | |line4=5 | ||
+ | |an {{BL|Armos Shield (magic item)|''armos shield''}} <!--600--> | ||
+ | |line5=6 | ||
+ | |a {{BL|Knight's Weapon (magic item)|''knight's trident''}} | ||
+ | |generic=2}} <!--3000--> | ||
+ | {{clear}}<noinclude> | ||
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− | |||
− | |||
==Related pages== | ==Related pages== | ||
− | * [[Armos (creature | + | <div class="externalimage-holder" style="float:right; max-width: 48px;">https://i.imgur.com/Sj6OhO9.png<br/>[https://zelda.gamepedia.com/Armos <small>Source</small>]</div> |
− | * [[ | + | * [[Armos (creature)|Armos]], a simpler form of armos with less mobility |
+ | * [[Armos Titan (creature)|Armos titan]], a Huge armos that throws hand strikes capable of shattering boulders | ||
* [[Gimos (creature)|Gimos]], a form of armos found in the [[Dark World]] | * [[Gimos (creature)|Gimos]], a form of armos found in the [[Dark World]] | ||
− | * [[Stalfos | + | * [[Stalfos Knight (creature)|Stalfos knight]], another fearsome but nonliving warrior |
− | |||
{{Source|The Legend of Zelda|Link's Awakening|Oracle of Seasons|Oracle of Ages}} | {{Source|The Legend of Zelda|Link's Awakening|Oracle of Seasons|Oracle of Ages}} | ||
+ | </noinclude> |
Latest revision as of 15:08, 10 November 2023
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
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Armos Knight | |||||
Medium construct (armos), lawful neutral Armor Class 17 (natural armor, heavy shield) Heart Points 51 (6d8 + 24) Speed 35 ft. | |||||
STR 16 (+3) |
DEX 8 (-1) |
CON 19 (+4) |
INT 6 (-2) |
WIS 8 (-1) |
CHA 6 (-2) |
Damage Vulnerabilities thunder | |||||
Damage Resistances cold, fire, lightning | |||||
Damage Immunities poison, psychic | |||||
Condition Immunities blinded, deafened, exhaustion, ignited, paralyzed, poisoned | |||||
Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9 | |||||
Languages understands Ancient but can't speak | |||||
Challenge 2 (450 XP) | Proficiency Bonus +2 | ||||
Antimagic Susceptibility. The armos is Unconscious while in the area of an antimagic field. Any effect which destroys or disables a magic item has the same effect on the armos.
False Appearance. While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior. Inanimate Invulnerability. Until it moves or takes an action, the armos is an object with a damage threshold of 10. An object with a damage threshold is immune to all damage unless it takes at once an amount of damage greater than its threshold. | |||||
Actions Bi-Attack. The armos makes two melee attacks, or makes one attack and takes the Escape action. Bident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 feet or range 20/60 feet, one target. Hit: 6 (1d8 + 3) piercing damage. | |||||
Reactions Opportunity Attack. When a creature moves out of the creature's reach, as a reaction the creature can make one melee attack targeting that creature. | |||||
Boss Mode While the armos knight has a Challenge rating higher than any other monster in combat, its heart points are doubled, and it has advantage on initiative checks. It can also take 3 boss reactions each round, replacing its normal 1 reaction per round. The boss armos knight can use a boss reaction to Escape, Maneuver, Search, use any of its normal reactions, or do any of the following: |
“ | “A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power.” |
— Manual, The Legend of Zelda |
An armos knight has a body comprised almost entirely of stone in the shape of an armored humanoid, animated by tireless magic. As a nonliving sentry, an armos knight remains dormant wherever its master or its creator has placed it. In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles. One is often hidden among inanimate statues which are indistinguishable from them.
Aggressive Sentry. An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body. When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders. Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.
Constructed Nature. The armos knight doesn't require air, food, water, or sleep.
Environment: Hills, Ruins
LOZ Redux: Armos by Deimos-Remus of DeviantArt
This artwork is used without the explicit permission of its creator, and will be removed at request.
Related pages
- Armos, a simpler form of armos with less mobility
- Armos titan, a Huge armos that throws hand strikes capable of shattering boulders
- Gimos, a form of armos found in the Dark World
- Stalfos knight, another fearsome but nonliving warrior
The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Seasons, and Oracle of Ages, which are all copyright Nintendo Co., Ltd.
- Creatures
- Challenge 2 creatures
- Medium-sized creatures
- Constructs
- Armos
- Creatures of lawful neutral alignment
- Creatures not proficient in any skills
- Creatures with a thunder vulnerability
- Creatures resistant to cold
- Creatures resistant to fire
- Creatures resistant to lightning
- Creatures immune to poison damage
- Creatures immune to psychic damage
- Creatures immune to the blinded condition
- Creatures immune to the deafened condition
- Creatures immune to the exhaustion condition
- Creatures immune to the ignited condition
- Creatures immune to the paralyzed condition
- Creatures immune to the poisoned condition
- Creatures with the Ancient language
- Creatures with the Bi-Attack action
- Creatures with the Bident action
- Creatures with the Opportunity Attack action
- Creatures with the Cleave action
- Pages with quotes
- Creatures found in hills
- Creatures with treasure chests
- Content originating from The Legend of Zelda
- Content originating from Link's Awakening
- Content originating from Oracle of Seasons
- Content originating from Oracle of Ages