Difference between revisions of "Muscle Mage (feat)"

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(Created page with "{{FB |pre=The ability to cast at least one spell |You have learned to direct your physical power into some of your spells, gaining several benefits: * Increase your {{str}} sc...")
 
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{{FB
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<noinclude>{{Navi|Feats}}
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</noinclude>{{FB
 
|pre=The ability to cast at least one spell
 
|pre=The ability to cast at least one spell
 
|You have learned to direct your physical power into some of your spells, gaining several benefits:
 
|You have learned to direct your physical power into some of your spells, gaining several benefits:
 
* Increase your {{str}} score by 1. {{AbilityMax}}
 
* Increase your {{str}} score by 1. {{AbilityMax}}
* When you make any spell attack, cast any cantrip, cast {{S|Dispel Magic}}, or cast {{S|Counterspell}}, you can replace your normal spellcasting ability with {{str}}.  This benefit doesn't affect your saving throw DC or any other uses of your spellcasting ability.
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* When you make any spell attack, cast any cantrip, cast {{S|Dispel Magic}}, or cast {{S|Counterspell}}, you can replace your normal spellcasting ability with {{str}}.  This benefit doesn't affect any other uses of your spellcasting ability.
* Learn one cantrip of your choice from {{S|Blue-Flame Blade}}, {{S|Power Beam}}, {{S|Luminous Lure}}, {{S|Power Beam}}, or {{S|Shocking Grasp}}.  {{str}} is your spellcasting ability for this spell.
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* Learn one cantrip of your choice from {{S|Blue-Flame Blade}}, {{S|Luminous Lure}}, {{S|Power Beam}}, or {{S|Shocking Grasp}}.  {{str}} is your spellcasting ability for this spell.
 
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Latest revision as of 09:32, 3 December 2020

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Prerequisite: The ability to cast at least one spell

You have learned to direct your physical power into some of your spells, gaining several benefits: