Difference between revisions of "Witch/10th"

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(Created page with "==Varied Learning== At 10th level, you can incorporate other schools of magic into your own. You can learn any one researcher spell from the technomancer or wizzrobe s...")
 
 
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==Varied Learning==
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==Adaptive Magic==
At 10th level, you can incorporate other schools of magic into your own. You can learn any one researcher spell from the [[technomancer]] or [[wizzrobe]] spell lists. This must be a powered spell must be 7-points (5th level) or lower.  It does not count against your Spells Known. Whenever you cast a spell gained with this feature, you must expend 1 more magic point (or one spell slot level higher) than normal.
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At 10th level, you can incorporate other schools of magic into your own. You can learn any one spell from any spell list. This must be a powered spell of 5-points or lower (3rd level or lower).  It does not count against your Spells Known. Whenever you cast a spell gained with this feature, you must expend 1 more magic point (or one spell slot level higher) than normal, which counts against your Magic Limit
  
At 14th level, you gain two such spells which follow the same restrictions.  You can choose from either spell list, or both.<noinclude>
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At 14th level, you can learn a second spell from another school of research, which must be a powered spell of 7-points or fewer (5th level or lower).<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 09:19, 10 December 2020

Adaptive Magic

At 10th level, you can incorporate other schools of magic into your own. You can learn any one spell from any spell list. This must be a powered spell of 5-points or lower (3rd level or lower). It does not count against your Spells Known. Whenever you cast a spell gained with this feature, you must expend 1 more magic point (or one spell slot level higher) than normal, which counts against your Magic Limit

At 14th level, you can learn a second spell from another school of research, which must be a powered spell of 7-points or fewer (5th level or lower).