Difference between revisions of "Technomancer/20th"

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==Master of the Ancient==
 
==Master of the Ancient==
At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You gain the following benefits:
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At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You learn every enhancement from your {{inpage|Ancient Enhancements}} list, and can apply any of them while you have cores to spare.
* You have [[advantage]] on all [[Intelligence]] ([[Engineering]]) and [[Intelligence]] ([[History]]) checks.
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* When you cast a spell of 3-points or lower, you can use your [[bonus action]] to make one weapon attack.
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From now on, you have [[advantage]] on all [[Intelligence]] ([[Engineering]]) checks, all [[Intelligence]] ([[History]]) checks, and all {{int}} checks made to recall lore about [[construct]]s.<noinclude>
* You learn every enhancement from your {{inpage|Ancient Enhancements}} list, and can apply any of them as you deem fit.<noinclude>
 
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 09:03, 11 December 2020

Master of the Ancient

At 20th level, your mastery of arcane magic and ancient history reaches its zenith. You learn every enhancement from your Ancient Enhancements list, and can apply any of them while you have cores to spare.

From now on, you have advantage on all Intelligence (Engineering) checks, all Intelligence (History) checks, and all Intelligence checks made to recall lore about constructs.