Difference between revisions of "Ice Cube (spell)"

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(Created page with "<noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |school=evocation |p=5 |level=3rd |range=90 feet |save=con |damage=cold |At a point you choose in ran...")
 
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|p=5
 
|p=5
 
|level=3rd
 
|level=3rd
|range=90 feet
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|range=30 feet
 
|save=con
 
|save=con
 
|damage=cold
 
|damage=cold
|At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.  Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.{{a}}Any water in range that isn't part of a creature is left so cold it may partially freeze.{{a}}{{AHL}} For every extra point, increase the damage by 1d6.
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|Centered on a point you choose within range, air cools so rapidly it momentarily freezes into a solid 25-foot-diamter cube before shattering apart violently.  Any creature other than you in this area must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.  Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}Within this cube, any wet ground or [[quicksand]] becomes [[slippery ice]] and any water becomes covered in [[thin ice]], until it thaws naturally.{{a}}{{AHL}} For each extra point, add 1d6 damage.
 
|summary=At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.
 
|summary=At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.
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|sorc=yes
 
|wizz=yes
 
|wizz=yes
 
|ss=yes
 
|ss=yes
}}</tab><tab name="Spell Slots">{{SpellBox
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|petrified=petrified
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}}</tab><tab name="Spell Levels">{{SpellBox
 
|school=evocation
 
|school=evocation
 
|level=3rd
 
|level=3rd
|range=90 feet
+
|range=30 feet
|At a point you choose in range, air cools so rapidly it momentarily freezes into a solid cube before shattering apart.  Any creature in a 20-foot cube originating from the point you chose must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.{{a}}Any water in range that isn't part of a creature is left so cold it may partially freeze.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
+
|Centered on a point you choose within range, air cools so rapidly it momentarily freezes into a solid 25-foot-diamter cube before shattering apart violently.  Any creature other than you in this area must make a {{con}} [[saving throw]].  A target takes 8d6 cold damage on a successful save, or half as much on a failed one.  Any creature reduced to 0 {{hp}} by this damage is [[petrified]] into solid ice until it thaws naturally.{{a}}Within this cube, any wet ground or [[quicksand]] becomes [[slippery ice]] and any water becomes covered in [[thin ice]], until it thaws naturally.{{a}}{{AHLS}} When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.
 
}}</tab></tabs><noinclude>
 
}}</tab></tabs><noinclude>
  

Latest revision as of 14:04, 21 January 2022

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3cuTCbz.png

5-point evocation
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Instantaneous

Centered on a point you choose within range, air cools so rapidly it momentarily freezes into a solid 25-foot-diamter cube before shattering apart violently. Any creature other than you in this area must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one. Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
     Within this cube, any wet ground or quicksand becomes slippery ice and any water becomes covered in thin ice, until it thaws naturally.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, add 1d6 damage.
3rd-level evocation
Casting time:  1 action
Range:  30 feet
Components:  V, S
Duration:  Instantaneous

Centered on a point you choose within range, air cools so rapidly it momentarily freezes into a solid 25-foot-diamter cube before shattering apart violently. Any creature other than you in this area must make a Constitution saving throw. A target takes 8d6 cold damage on a successful save, or half as much on a failed one. Any creature reduced to 0 heart points by this damage is petrified into solid ice until it thaws naturally.
     Within this cube, any wet ground or quicksand becomes slippery ice and any water becomes covered in thin ice, until it thaws naturally.
     At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6 for each slot level above 3rd.