Difference between revisions of "Flame Weapon (enhancement)"

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(Created page with "{{EnhancementBox |image=https://i.imgur.com/vpSeQYg.png |imagelink=https://zelda.gamepedia.com/Weapon |core=2 |pre=simple or martial melee weapon |description=This weapon glow...")
 
 
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|imagelink=https://zelda.gamepedia.com/Weapon
 
|imagelink=https://zelda.gamepedia.com/Weapon
 
|core=2
 
|core=2
|pre=simple or martial melee weapon
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|pre=weapon (simple or martial melee)
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|summary=Attacks with the weapon deal extra fire damage and can [[ignited|ignite]], but the weapon has limited charges.
 
|description=This weapon glows as a lit {{i|torch}}, and while charged white runes light its surface.  The air around it is always warm, and while the weapon is on one's person one can tolerate [[extreme cold]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.  When the wielder hits a creature with this weapon while expending a charge, the creature is [[ignited]] for 2d6 fire damage until the end of the wielder's next turn.  A creature with [[Damage Resistance|resistance]] to fire damage can't be [[ignited]] by this effect.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.
 
|description=This weapon glows as a lit {{i|torch}}, and while charged white runes light its surface.  The air around it is always warm, and while the weapon is on one's person one can tolerate [[extreme cold]] without difficulty.{{a}}This weapon has 4 charges.  Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses.  When the wielder hits a creature with this weapon while expending a charge, the creature is [[ignited]] for 2d6 fire damage until the end of the wielder's next turn.  A creature with [[Damage Resistance|resistance]] to fire damage can't be [[ignited]] by this effect.{{a}}After no attack has been made with this weapon for 1 minute, it fully regains its charges.
 
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Latest revision as of 19:02, 9 December 2020

2-core enhancement
weapon (simple or martial melee)
This weapon glows as a lit torch, and while charged white runes light its surface. The air around it is always warm, and while the weapon is on one's person one can tolerate extreme cold without difficulty.
     This weapon has 4 charges. Every attack with it expends one of the remaining charges, regardless of whether or not the attack hits or misses. When the wielder hits a creature with this weapon while expending a charge, the creature is ignited for 2d6 fire damage until the end of the wielder's next turn. A creature with resistance to fire damage can't be ignited by this effect.
     After no attack has been made with this weapon for 1 minute, it fully regains its charges.