Difference between revisions of "Breath of Naydra (spell)"
From Legends of Hyrule
Jump to navigationJump to searchm |
|||
(11 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
|p=6 | |p=6 | ||
|level=4th | |level=4th | ||
|school=evocation | |school=evocation | ||
− | |range=Self ( | + | |range=Self (10-foot cone) |
|duration=1 round | |duration=1 round | ||
− | |summary=A blast of freezing breath assails a | + | |summary=A blast of freezing breath assails a 10-foot cone in front of you, potentially freezing your enemies solid. |
− | |A blast of cold air erupts from your mouth or hands. Each creature in | + | |A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a {{con}} saving throw. On a failed save, a creature takes 2d6 damage and is [[petrified]] until the end of your next turn. On a successful save, a creature takes half as much damage and isn't petrified.{{a}}Any creature that isn't entirely within the cone has [[advantage]] on its [[saving throw]]. Any creature that has reduces or resists the cold damage taken isn't petrified. A creature petrified by this spell ends the condition immediately if it is subjected to fire damage.{{a}}{{AHL}} For each extra point expended, the damage increases by 1d6, and the cone's size increases by 5 feet. |
|wizz=yes | |wizz=yes | ||
|water=yes | |water=yes | ||
|dragon=yes | |dragon=yes | ||
− | }} | + | |damage=cold |
+ | |petrified=petrified | ||
+ | |save=con | ||
+ | }}</tab><tab name="Spell Slots">{{SpellBox | ||
+ | |level=4th | ||
+ | |school=evocation | ||
+ | |range=Self (10-foot cone) | ||
+ | |duration=1 round | ||
+ | |A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a {{con}} saving throw. On a failed save, a creature takes 2d6 damage and is [[petrified]] until the end of your next turn. On a successful save, a creature takes half as much damage and isn't petrified.{{a}}Any creature that isn't entirely within the cone has [[advantage]] on its [[saving throw]]. Any creature that has reduces or resists the cold damage taken isn't petrified. A creature petrified by this spell ends the condition immediately if it is subjected to fire damage.{{a}}{{AHLS}} When you cast this spell using a spell slot of 5th level or higher, for each slot level above 2nd the initial damage increases by 1d6 and the cone's size increases by 5 feet. | ||
+ | }}</tab></tabs><noinclude> | ||
+ | |||
+ | |||
+ | {{clear}} | ||
+ | {{Source|Breath of the Wild}} | ||
+ | </noinclude> |
Latest revision as of 19:38, 7 December 2020
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives. | ||
Player's Guide |
System Reference |
Compendium |
6-point evocation | |
Casting time: | 1 action |
Range: | Self (10-foot cone) |
Components: | V, S |
Duration: | 1 round |
A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a Constitution saving throw. On a failed save, a creature takes 2d6 damage and is petrified until the end of your next turn. On a successful save, a creature takes half as much damage and isn't petrified.
Any creature that isn't entirely within the cone has advantage on its saving throw. Any creature that has reduces or resists the cold damage taken isn't petrified. A creature petrified by this spell ends the condition immediately if it is subjected to fire damage.
Upcast. You can upcast this spell by expending extra magic points when you cast it. For each extra point expended, the damage increases by 1d6, and the cone's size increases by 5 feet.
4th-level evocation | |
Casting time: | 1 action |
Range: | Self (10-foot cone) |
Components: | V, S |
Duration: | 1 round |
A blast of cold air erupts from your mouth or hands, forming a 10-foot cone originating from you. Each creature in this cone must make a Constitution saving throw. On a failed save, a creature takes 2d6 damage and is petrified until the end of your next turn. On a successful save, a creature takes half as much damage and isn't petrified.
Any creature that isn't entirely within the cone has advantage on its saving throw. Any creature that has reduces or resists the cold damage taken isn't petrified. A creature petrified by this spell ends the condition immediately if it is subjected to fire damage.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, for each slot level above 2nd the initial damage increases by 1d6 and the cone's size increases by 5 feet.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.