Difference between revisions of "Conjure Marionette (spell)"
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− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Magic Points">{{SB |
|image=https://i.imgur.com/Th6fGA7.png | |image=https://i.imgur.com/Th6fGA7.png | ||
|imagelink=https://zelda.gamepedia.com/Puppet | |imagelink=https://zelda.gamepedia.com/Puppet | ||
− | |||
|school=conjuration | |school=conjuration | ||
|ritual=yes | |ritual=yes | ||
− | |p= | + | |p=3 |
− | |level= | + | |level=2nd |
|range=30 feet | |range=30 feet | ||
|duration=1 hour | |duration=1 hour | ||
|concentration=yes | |concentration=yes | ||
|summary=You summon a [[Skull puppet (creature)|skull puppet]] in an unoccupied space that you can see within range. | |summary=You summon a [[Skull puppet (creature)|skull puppet]] in an unoccupied space that you can see within range. | ||
− | |You summon a wooden, hovering, human-shaped [[construct]]—a {{C|Skull Puppet}}—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, and can take its own turn on your initiative starting in the next round. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the [[Help Action|Help action]] or the [[Dodge Action|Dodge action]]. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 [[heart points]] or when the spell ends.{{a}}{{AHL}} You can summon one more {{C|Skull Puppet}} for every | + | |You summon a wooden, hovering, human-shaped [[construct]]—a {{C|Skull Puppet}}—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, and can take its own turn on your initiative starting in the next round. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the [[Help Action|Help action]] or the [[Dodge Action|Dodge action]]. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 [[heart points]] or when the spell ends.{{a}}{{AHL}} You can summon one more {{C|Skull Puppet}} for every extra point expended. Each puppet must appear in any unoccupied space within range. |
|fo=yes | |fo=yes | ||
− | |sh=yes}} | + | |sh=yes}}</tab><tab name="Spell Slots">{{SpellBox |
+ | |image=https://i.imgur.com/Th6fGA7.png | ||
+ | |imagelink=https://zelda.gamepedia.com/Puppet | ||
+ | |school=conjuration | ||
+ | |ritual=yes | ||
+ | |level=2nd | ||
+ | |range=30 feet | ||
+ | |duration=1 hour | ||
+ | |concentration=yes | ||
+ | |You summon a wooden, hovering, human-shaped [[construct]]—a {{C|Skull Puppet}}—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, and can take its own turn on your initiative starting in the next round. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the [[Help Action|Help action]] or the [[Dodge Action|Dodge action]]. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 [[heart points]] or when the spell ends.{{a}}{{AHLS}} If you cast this spell using a spell slot of 3rd level or higher, you can summon one more {{C|Skull Puppet}} for each spell slot level above 2nd. Each puppet must appear in any unoccupied space within range.}}</tab></tabs><noinclude> | ||
− | + | {{clear}}{{Source|Twilight Princess}}</noinclude> |
Latest revision as of 04:49, 24 April 2020
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Player's Guide |
System Reference |
Compendium |
3-point conjuration (ritual) | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You summon a wooden, hovering, human-shaped construct—a skull puppet—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, and can take its own turn on your initiative starting in the next round. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the Help action or the Dodge action. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 heart points or when the spell ends.
Upcast. You can upcast this spell by expending extra magic points when you cast it. You can summon one more skull puppet for every extra point expended. Each puppet must appear in any unoccupied space within range.
2nd-level conjuration (ritual) | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | Concentration, up to 1 hour |
You summon a wooden, hovering, human-shaped construct—a skull puppet—that appears in unoccupied space that you can see within range. The summoned creature is friendly to you and your companions, and can take its own turn on your initiative starting in the next round. It obeys any verbal commands that you issue to them (no action required by you), but it cannot take the Help action or the Dodge action. If you don't issue any commands to it, the puppet follows you but takes no actions. A summoned skull puppet disappears when it drops to 0 heart points or when the spell ends.
At Higher Levels. If you cast this spell using a spell slot of 3rd level or higher, you can summon one more skull puppet for each spell slot level above 2nd. Each puppet must appear in any unoccupied space within range.
The material on this page is based primarily on content found in Twilight Princess, which is copyright Nintendo Co., Ltd.