Difference between revisions of "Flash Rope (creature)"

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(Created page with "<noinclude>{{Path|Creatures|Monstrosities|Rope|'''Flashing Rope'''}}</noinclude> {{CB |title=Flashing Rope |image=https://i.imgur.com/Lxyg2GS.png |imagelin...")
 
 
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<noinclude>{{Path|Creatures|Monstrosities|[[Rope (creature)|Rope]]|'''Flashing Rope'''}}</noinclude>
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Rope}} [[Category:Variant creatures]]</noinclude>
 
{{CB
 
{{CB
|title=Flashing Rope
+
|summary=A venomous snake imbued with powerful magic that rapidly flashes into and out of this realm.
 +
|title=Flash Rope
 
|image=https://i.imgur.com/Lxyg2GS.png
 
|image=https://i.imgur.com/Lxyg2GS.png
 
|imagelink=https://zelda.gamepedia.com/Rope
 
|imagelink=https://zelda.gamepedia.com/Rope
Line 7: Line 8:
 
|size=Tiny
 
|size=Tiny
 
|type=monstrosity
 
|type=monstrosity
|subtype=rope
+
|subtype=serpent
|alignment=U
+
|alignment=CE
|challenge=3
+
|challenge=1 <!-- 1 def (44 hp, 18* AC), 1 off (8 dmg, +6* hit)-->
|str=7
+
|str=6
|dex=18
+
|dex=16
|con=12
+
|con=16
 
|int=4
 
|int=4
|wis=11
+
|wis=12
 
|cha=6
 
|cha=6
|hd=10
+
|hd=8
 
|speed=40
 
|speed=40
|ac=14
+
|ac=13
 
|resist={{CR|force}}
 
|resist={{CR|force}}
|consave=yes
 
|chasave=yes
 
|armortype=natural armor
 
 
|senses={{BL|darkvision}} 60 ft.
 
|senses={{BL|darkvision}} 60 ft.
|immune={{CI|poisoned}}
+
|acr=rope
|immunedamage={{CI|poison}}
+
|caves=yes
 
+
|ruins=yes
|dungeons=yes
+
|swamps=yes
 +
|urban=yes
 
|darkworld=yes
 
|darkworld=yes
  
|traits={{CT|Charge|If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.}}
+
|traits=
 +
{{CT|Blink|The rope is constantly flashing in and out of this reality. When an attack hits the rope, roll a d6.  On a 5 or 6, the attack is forced to miss instead&mdash;unless it was a {{BL|critical hit}}.}}
  
{{CT|Flashing|When an attack targets the rope, roll a d6.  On a result of 4 or higher, the attack misses unless it would be a {{BL|critical hit}}.}}
+
{{CT|Magic Resistance|name=rope}}
  
{{CT|Magic Attacks|The rope's bite attack is magical.}}
+
{{CT|Pack Tactics|name=rope}}
  
{{CT|Magic Resistance|name=rope}}
 
 
|actions=
 
|actions=
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target.  ''Hit:'' 7 (1d6 + 4) piercing damage plus 10 (3d6) force damage.}}
+
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target.  ''Hit:'' 4 (1d8) poison damage plus 4 (1d8) force damage.}}
|description=Unlike a more common {{C|Rope}}, a '''flashing rope''' has been tinged with conjuration magic. This could be the result of a [[wizzrobe]]'s influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses have been magically enhanced.
 
|gear=If the rope is slain, roll a d8:<br/>{{tab}}{{tab}}('''1-4''') The rope disappears in a poof of black smoke, yielding nothing.<br/>{{tab}}{{tab}}('''5-7''') As the rope poofs into smoke, it drops behind one [[uncommon minor magic item]] as a remnant of the magic which blessed it.<br/>{{tab}}{{tab}}('''8''') The rope bursts into black mist, dropping behind one [[uncommon major magic item]] as an aftermath of its magic form.}}
 
{{clear}}<noinclude>
 
==Related pages==
 
* [[Rope (creature)|Rope]], the natural version of this creature
 
* [[Golden Rope (creature)|Golden rope]], a gleaming rope enhanced with the divine power of a [[golden monster]], even more powerful than a flashing rope
 
<!--
 
3 CR
 
  
4 Off: 24 dmg, +6 hit
+
|bonusactions=
1 or 2 Def: 70 hp, 16 ac, +2 AC from MagicResist, x2 hp from Flashing
+
{{CA|Teleport|The rope magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see.}}
  
 
+
|description=This rare variety of rope has been tinged with conjuration magic. Such could be the result of a wizzrobe's influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses are enhanced with chaotic magical energy.}}
1-4: 0rp
+
{{clear}}<noinclude>
5-7: 375rp, minor uncommon magic item
+
{{Rope/Related}}
  8: 325rp, major uncommon magic item
 
/8= 700rp
 
-->
 
  
  
 
{{clear}}
 
{{clear}}
 
{{Source|The Legend of Zelda}}</noinclude>
 
{{Source|The Legend of Zelda}}</noinclude>

Latest revision as of 08:34, 20 July 2022

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3cuTCbz.png

←  #264: Ropa
Bestiary
 Rope 
#266: Rover  →
Flash Rope
Tiny monstrosity (serpent), chaotic evil
Divider.png
Armor Class 13
Heart Points 44 (8d4 + 24)
Speed 40 ft.
Divider.png
STR
6 (-2)
DEX
16 (+3)
CON
16 (+3)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)
Divider.png
Damage Resistances force
Senses darkvision 60 ft., passive Perception 11
Languages
Challenge 1 (200 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1, 2
Divider.png
Blink. The rope is constantly flashing in and out of this reality. When an attack hits the rope, roll a d6. On a 5 or 6, the attack is forced to miss instead—unless it was a critical hit.

Magic Resistance. The rope has advantage on saving throws against spells and other magical effects.

Pack Tactics. The rope has advantage on an attack roll against a creature if at least one of the rope's allies is within 5 feet of the creature and the ally isn't incapacitated.


Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d8) poison damage plus 4 (1d8) force damage.


Bonus Actions

Teleport. The rope magically teleports, along with any equipment it is wearing or carrying, up to 20 feet to an unoccupied space it can see.

This rare variety of rope has been tinged with conjuration magic. Such could be the result of a wizzrobe's influence, or the dark magic that permeates labyrinths housing these creatures. These ropes rapidly flash back and forth between this world and another realm at seemingly random intervals, but otherwise appear similar to their nonmagical relatives. Both their bite and their defenses are enhanced with chaotic magical energy.
     Environment: Caves, Ruins, Urban

Related pages

lULg7nT.png


The material on this page is based primarily on content found in The Legend of Zelda, which is copyright Nintendo Co., Ltd.