Difference between revisions of "Blue Lynel (creature)"

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<noinclude>{{Path|Creatures|Giants|[[Lynel (race)|Lynel]]|'''Blue Lynel'''}}</noinclude>
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
{{stub}}
 
 
{{CB
 
{{CB
 
|title=Blue Lynel
 
|title=Blue Lynel
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|type=giant
 
|type=giant
 
|subtype=lynel
 
|subtype=lynel
|alignment=CE
+
|alignment=LE
 
|challenge=13
 
|challenge=13
 +
|acr=lynel
 
|str=21
 
|str=21
 
|dex=17
 
|dex=17
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|wis=18
 
|wis=18
 
|cha=18
 
|cha=18
|hd=28
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|hd=22
 
|speed=50
 
|speed=50
 
|ac=16
 
|ac=16
 
|armortype=natural armor
 
|armortype=natural armor
 
 
|plains=yes
 
|plains=yes
 
|hills=yes
 
|hills=yes
 
|cold=yes
 
|cold=yes
 +
|volcanic=yes
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
|description={{tab}}Also known as a blue-maned lynel...
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|description={{Lynel/Description|Blue}}
 
|languages={{BL|Blin (language)|Blin}}
 
|languages={{BL|Blin (language)|Blin}}
 
|strsave=yes
 
|strsave=yes
|dexsave=yes
 
 
|wissave=yes
 
|wissave=yes
|athletics=yes
+
|perception=yes
 
|intimidation=yes
 
|intimidation=yes
|survival=yes
 
 
|traits=
 
|traits=
{{CT|Innate Spellcasting|name=lynel}} The lynel can innately cast the following spells, requiring no material components.  Its innate spellcasting ability is {{BL|Charisma}} (spell save DC 17, +9 to hit with spell attacks).
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{{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 18 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
:'''At will:''' {{BL|Power Beam (spell)|''power beam''}} (4d8), {{BL|Scorching Ray (spell)|''scorching ray''}}
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:'''3/day:''' {{BL|Dimension Door (spell)|''dimension door''}}
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{{CT|Mighty Marksman|name=lynel}}
:'''1/day:''' {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Lesser Restoration (spell)|''lesser restoration''}}, {{BL|Wall of Fire (spell)|''wall of fire''}}
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 +
'''''{{BL|Warping Step (spell)|Warping Step}} (1/Day).''''' As a {{BL|bonus action}}, the lynel teleports up to 30 feet to an unoccupied space that it can see. [[Category:Creatures with the Warping Step trait]]
 
|actions=
 
|actions=
{{CA|Multiattack|The lynel makes three melee attacks using the same weapon, or two bow attacks.}}
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{{CA|Multiattack|The lynel makes three attacks using the same weapon.}}
  
{{CA|Mighty Lynel Crusher|''Melee Weapon Attack:'' +4 to hit, reach 10 ft., one target.  ''Hit:'' 31 (4d10 + 9) bludgeoning damage.}}
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{{CA|Mighty Lynel Crusher|''Melee Weapon Attack:'' +5 to hit, reach 10 ft., one target.  ''Hit:'' 32 (4d10 + 10) bludgeoning damage.}}
  
{{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +9 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 17 until its next turn.  ''Hit:'' 23 (4d8 + 5) slashing damage.}}
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{{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +10 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 20 until its next turn.  ''Hit:'' 23 (4d8 + 5) slashing damage.}}
  
{{CA|Mighty Lynel Spear|''Melee or Ranged Weapon Attack:'' +9 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.}}
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{{CA|Mighty Lynel Spear|''Melee or Ranged Weapon Attack:'' +10 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.}}
  
{{CA|Mighty Lynel Bow with Ice Arrows|''Ranged Weapon Attack:'' +6 to hit, range 80/320 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 3 (1d6) cold damage.  A creature which takes this cold damage unreduced must succeed on a DC 14 {{BL|Constitution}} {{BL|saving throw}} or be {{BL|petrified}} until it next takes damage or the end of the lynel's next turn.}}
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{{CA|Mighty Lynel Bow with Ice Arrows|''Ranged Weapon Attack:'' +13 to hit, range 80/320 ft., one target. ''Hit:'' 17 (4d6 + 3) piercing damage plus 7 (2d6) cold damage.  ''Critical Hit:'' The target is also {{BL|petrified}}, lasting until either the end of the lynel's next turn or until the target takes damage.}}
  
{{CA|Invoke Flame}}
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{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
|gear=A blue lynel...
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* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 18 {{BL|Dexterity}} {{BL|saving throw}}, taking 19 (3d12) fire damage for each failed save, or half as much damage for each successful one.
|mercenary=yes
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* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself. Each creature in this radius other than the lynel must make a DC 18 {{BL|Dexterity}} {{BL|saving throw}}, taking 58 (9d12) fire damage for a failed save, or half as much for a successful one.}}
 
}}
 
}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
==Related pages==
+
{{Related/Lynel|Blue}}
* [[Lynel (race)|Lynel]], the race to which this creature belongs
 
* [[Red Lynel (creature)|Red lynel]], the most abundant form of lynel, considered one rank below the prowess of blue
 
* [[Silver Lynel (creature)|Silver lynel]], a variety considered one rank above blue in terms of power and capability, empowered with dark magic
 
 
<!--
 
<!--
? CR
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13 CR
  
15 Def: 294 hp, 18 ac
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11 Def: 231 hp, 16 ac
? Off:
+
15 Off:
 +
[(18 CR + 14 CR + 14 CR) / 3]
 +
      18 Breath: (fire breath*3 hits two: 114 dmg, DC 18)
 +
      18 Burst: (hits two: 116, DC 18)
 +
        13 Bow:    (72 dmg, +13 hit) ~ probably gets a huge bonus in practice
 +
        14 Spear:  (81 dmg, +10 hit)
 +
        14 Crusher: (96 dmg, +5 hit)
 +
        12 Sword: (69 dmg, +10 hit) ~ also increases def CR by 2, so practically 14
 
-->  
 
-->  
  
  
 
{{Source|The Legend of Zelda|Oracle of Ages|Oracle of Seasons|Breath of the Wild}}</noinclude>
 
{{Source|The Legend of Zelda|Oracle of Ages|Oracle of Seasons|Breath of the Wild}}</noinclude>

Latest revision as of 01:23, 24 December 2020

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3cuTCbz.png

←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
Blue Lynel
Large giant (lynel), lawful evil
Divider.png
Armor Class 16 (natural armor)
Heart Points 231 (22d10 + 110)
Speed 50 ft.
Divider.png
STR
21 (+5)
DEX
17 (+3)
CON
21 (+5)
INT
17 (+3)
WIS
18 (+4)
CHA
18 (+4)
Divider.png
Saving Throws Str +10, Wis +9
Skills Intimidation +9, Perception +9
Damage Resistances cold, fire, lightning
Senses passive Perception 19
Languages Blin
Challenge 13 (10,000 XP) Proficiency Bonus +5    
Challenge Alternatives 3, 8, 13, 18, 23, 28
Divider.png
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target must succeed on a DC 18 Strength saving throw or be knocked prone.

Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover.

Warping Step (1/Day). As a bonus action, the lynel teleports up to 30 feet to an unoccupied space that it can see.


Actions

Multiattack. The lynel makes three attacks using the same weapon.

Mighty Lynel Crusher. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.

Mighty Lynel Sword and Shield. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 20 until its next turn. Hit: 23 (4d8 + 5) slashing damage.

Mighty Lynel Spear. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 23 (4d8 + 5) piercing damage, or 27 (4d10 + 5) piercing damage if used with two hands to make a melee attack.

Mighty Lynel Bow with Ice Arrows. Ranged Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 17 (4d6 + 3) piercing damage plus 7 (2d6) cold damage. Critical Hit: The target is also petrified, lasting until either the end of the lynel's next turn or until the target takes damage.

Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:

  • Fire Breath: The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 18 Dexterity saving throw, taking 19 (3d12) fire damage for each failed save, or half as much damage for each successful one.
  • Fire Burst: The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself. Each creature in this radius other than the lynel must make a DC 18 Dexterity saving throw, taking 58 (9d12) fire damage for a failed save, or half as much for a successful one.
“These fearsome monsters have lived in Hyrule since ancient times. Compared to the standard lynel, those with blue manes are much tougher and are equipped with much stronger weapons. Facing off a lynel is ill-advised, but if you must, be sure you're well prepared.”
— Hyrule Compendium, Breath of the Wild

Template:Lynel/Description
     Environment: Arctic, Grassland, Hills, Volcanic

Related pages


The material on this page is based primarily on content found in The Legend of Zelda, Oracle of Ages, Oracle of Seasons, and Breath of the Wild, which are all copyright Nintendo Co., Ltd.