Difference between revisions of "Cryonis (spell)"
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− | {{SB | + | <noinclude>{{Navi|Spells}}</noinclude><tabs><tab name="Cantrip">{{SB |
|image=http://i.imgur.com/9br6lZJ.png | |image=http://i.imgur.com/9br6lZJ.png | ||
|imagelink=https://zelda.gamepedia.com/File:BotW_Cryonis_Effect.png | |imagelink=https://zelda.gamepedia.com/File:BotW_Cryonis_Effect.png | ||
|school=evocation | |school=evocation | ||
− | |p= | + | |p=0 |
|time=1 action | |time=1 action | ||
|range=30 feet | |range=30 feet | ||
− | |||
|dur=10 minutes | |dur=10 minutes | ||
− | |summary=Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice | + | |summary=Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice. |
− | |Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10. The pillar always forms with its longest side perpendicular to the plane of water. This pillar can even be created on waterfalls or sloping rivers. It remains where it was summoned. The pillar floats in midair wherever it is formed, even if the water beneath it has moved or been removed.{{a}}If a creature or object of Medium size or smaller occupies the space where this pillar would form, the pillar gently raises or pushes the creature away from the body of water. It can choose to destroy the pillar as it forms by succeeding on a {{str}} save. If the pillar would squish the creature in any way that would cause damage, the creature automatically succeeds on this save.{{a}}One of these pillars is created with grooves that make it surprisingly easy to climb. The primary purpose of a pillar created by this spell, however, is to provide [[cover]]. One pillar can provide [[total cover]] for a [[Medium]] or smaller creature, and half cover for a [[Large]] or [[Huge]] creature.{{a}}A pillar has 5 [[AC]] and 10 {{ | + | |Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10. The pillar always forms with its longest side perpendicular to the plane of water. This pillar can even be created on waterfalls or sloping rivers. It remains where it was summoned. The pillar floats in midair wherever it is formed, even if the water beneath it has moved or been removed.{{a}}If a creature or object of Medium size or smaller occupies the space where this pillar would form, the pillar gently raises or pushes the creature away from the body of water. It can choose to destroy the pillar as it forms by succeeding on a {{str}} save. If the pillar would squish the creature in any way that would cause damage, the creature automatically succeeds on this save.{{a}}One of these pillars is created with grooves that make it surprisingly easy to climb. The primary purpose of a pillar created by this spell, however, is to provide [[cover]]. One pillar can provide [[total cover]] for a [[Medium]] or smaller creature, and half cover for a [[Large]] or [[Huge]] creature.{{a}}A pillar has 5 [[AC]] and 10 {{hp}}. It has [[Damage immunity|immunity]] to cold, poison, and psychic damage; and [[Damage vulnerability|vulnerability]] to fire damage. Once it is reduced to 0 heart points, the pillar is completely destroyed and the spell ends. A pillar is also destroyed at the end of the spell's duration. If you attempt to create another with ''cryonis'', the oldest pillar is destroyed when the new one is created.{{a}}You create one additional pillar when you reach 5th level (2 pillars), 11th level (3 pillars), and 17th level (4 pillars). These additional pillars can be anywhere in range. The oldest pillar is only destroyed when the limit for your level is exceeded. |
+ | |sorc=yes | ||
|ss=yes | |ss=yes | ||
|wa=yes | |wa=yes | ||
|tech=yes | |tech=yes | ||
+ | |twilit=yes | ||
|witch=yes | |witch=yes | ||
|wizz=yes | |wizz=yes | ||
− | }} | + | |save=str |
+ | }}</tab></tabs><noinclude> | ||
− | {{Source|Breath of the Wild}} | + | {{clear}} |
+ | {{Source|Breath of the Wild}}</noinclude> |
Latest revision as of 19:50, 11 December 2020
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Player's Guide |
System Reference |
Compendium |
Evocation cantrip | |
Casting time: | 1 action |
Range: | 30 feet |
Components: | V, S |
Duration: | 10 minutes |
Upon a relatively flat plane of liquid water at least five by five feet, you create a pillar of magic ice that has dimensions in feet of 5 x 5 x 10. The pillar always forms with its longest side perpendicular to the plane of water. This pillar can even be created on waterfalls or sloping rivers. It remains where it was summoned. The pillar floats in midair wherever it is formed, even if the water beneath it has moved or been removed.
If a creature or object of Medium size or smaller occupies the space where this pillar would form, the pillar gently raises or pushes the creature away from the body of water. It can choose to destroy the pillar as it forms by succeeding on a Strength save. If the pillar would squish the creature in any way that would cause damage, the creature automatically succeeds on this save.
One of these pillars is created with grooves that make it surprisingly easy to climb. The primary purpose of a pillar created by this spell, however, is to provide cover. One pillar can provide total cover for a Medium or smaller creature, and half cover for a Large or Huge creature.
A pillar has 5 AC and 10 heart points. It has immunity to cold, poison, and psychic damage; and vulnerability to fire damage. Once it is reduced to 0 heart points, the pillar is completely destroyed and the spell ends. A pillar is also destroyed at the end of the spell's duration. If you attempt to create another with cryonis, the oldest pillar is destroyed when the new one is created.
You create one additional pillar when you reach 5th level (2 pillars), 11th level (3 pillars), and 17th level (4 pillars). These additional pillars can be anywhere in range. The oldest pillar is only destroyed when the limit for your level is exceeded.
The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.