Difference between revisions of "Master Techniques"

From Legends of Hyrule
Jump to navigationJump to search
m (format updates)
m (minor format update)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
 
<noinclude>{{Navi}}
 
<noinclude>{{Navi}}
__NOTOC__</noinclude><includeonly>
+
__NOTOC__</noinclude>
<h3>Master Techniques</h3></includeonly>
+
<span style="font-family:'scalysans';">Upon reaching 11th level, {{{1|a [[champion]]}}} can learn any two master <includeonly>techniques</includeonly><noinclude>[[techniques]]</noinclude> from the following options. As with a normal <includeonly>techniques</includeonly><noinclude>[[techniques|technique]]</noinclude> you must expend a [[Stamina Die]] to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a [[long rest]].<noinclude> Click each technique's name for a full description.</noinclude></span>
<span style="font-family:'scalysans';">Upon reaching 11th level, a [[champion]] can learn any two master <includeonly>techniques</includeonly><noinclude>[[techniques]]</noinclude> from the following options. As with a normal <includeonly>techniques</includeonly><noinclude>[[techniques|technique]]</noinclude> you must expend a [[Stamina Die]] to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a [[long rest]].<noinclude> Click each technique's name for a full description.</noinclude></span>
 
  
 
{| class="wikitable sortable" width="100%"  
 
{| class="wikitable sortable" width="100%"  

Latest revision as of 13:15, 2 April 2024

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

Upon reaching 11th level, a champion can learn any two master techniques from the following options. As with a normal technique you must expend a Stamina Die to use any master technique. However, a master technique is so draining that after you use one, you can't use any master technique again until you finish a long rest. Click each technique's name for a full description.

Name Summary
Hurricane Spin Action. You make up to four attacks with one action, but become Stunned until your next turn
Indomitable Courage Reaction. After you fail a save, you can use this reaction to succeed instead.
Mortal Draw Action. Your attack can instantly slay a creature with 100 or fewer heart points remaining.
Perfect Dodge Reaction. Force an hit to instead miss you, then Expose the attacker.
Secret Medicine Action or Reaction. After taking damage, regain up to half your max hp, but become briefly Incapacitated.
Triforce Slash Action. On a hit, your attack deals an extra 10d10 radiant damage.


ClassesChampionTechniquesMaster Techniques