Difference between revisions of "Sorcerer/10th"
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==Absorb Magic== | ==Absorb Magic== | ||
− | Starting from 10th level, whenever you successfully cause a spell to fail using {{Spell|Counterspell}}, you regain [[magic points]] equal to half those used to cast the spell (rounded up). | + | Starting from 10th level, whenever you successfully cause a spell to fail using {{Spell|Counterspell}}, you regain [[magic points]] equal to half those used to cast the failed spell (rounded up). |
==Shield of Sorcery== | ==Shield of Sorcery== | ||
− | At 10th level, you learn to armor yourself with the lingering magic of your spells. While you are [[concentration|concentrating]] on a sorcerer spell, you add +2 bonus to all [[saving throw]]s in which you | + | At 10th level, you learn to armor yourself with the lingering magic of your spells. While you are [[concentration|concentrating]] on a sorcerer spell, you add +2 bonus to all [[saving throw]]s in which you lack proficiency, and your AC increases by 2. This cannot increase your AC above 25 (before adding a shield).<noinclude> |
[[Category:Class Templates]] | [[Category:Class Templates]] |
Latest revision as of 23:13, 21 January 2022
Absorb Magic
Starting from 10th level, whenever you successfully cause a spell to fail using counterspell, you regain magic points equal to half those used to cast the failed spell (rounded up).
Shield of Sorcery
At 10th level, you learn to armor yourself with the lingering magic of your spells. While you are concentrating on a sorcerer spell, you add +2 bonus to all saving throws in which you lack proficiency, and your AC increases by 2. This cannot increase your AC above 25 (before adding a shield).