Difference between revisions of "Scion/1st/Pre"

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== Hearts ==
 
== Hearts ==
Each level you gain in this class grants you a Heart Container (or a "Hit Die"), which is a d8.  Heart Containers are used primarily during [[short rest]]s to recover {{hp}}.
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:'''Heart Containers:''' 1d8 per scion level
 
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:'''Heart Points at 1st Level:''' 8 + {{con}} modifier
If your first class level is gained as a scion, your maximum {{hp}} increases by 8 + your {{con}} modifier.
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:'''Heart Points at Higher Levels''': 1d8 (or 5) + {{con}} modifier per scion level after 1st.  If your 1d8 roll lands on a 1, you can re-roll the die and use the higher result.
 
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{{clear}}
Anytime you otherwise gain a level in this class, you roll d8 (or take the median of 5), then add your {{con}} modifier to that number.  Your maximum {{hp}} increases by an amount equal to the result.  If you choose to roll the d8 and the die lands on a 1, you can re-roll until you get a result other than 1.
 
 
 
If your {{con}} modifier later increases, your maximum {{hp}} will retroactively increase.
 
  
 
== Proficiency ==
 
== Proficiency ==
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== Proficiency Points ==
 
== Proficiency Points ==
{{Aside|Background Alternative|Proficiency points are meant to replace the skill proficiencies and backgrounds used by traditional classes.  If it is your narrator's preference, you are instead proficient in two [[skill]]s of your choice from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]]. These proficiencies are in addition to any proficiencies from your background and progenitor.}}
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{{Background|two [[skill]]s of your choice from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]]}}
 
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient.   
 
If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your {{int}} modifier.  If your Intelligence modifier permanently increases, so too do your number of proficiency points. During [[character creation]] or during [[downtime]], you can expend proficiency points to become proficient.   
 
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
 
* You can invest '''1 point''' to become proficient with any [[artisan's tool]], any [[musical instrument]], water vehicles, land vehicles, or any [[language]].
 
* You can invest '''2 points''' to become proficient with any [[professional tool]] or in any [[skill]] from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]].
 
* You can invest '''2 points''' to become proficient with any [[professional tool]] or in any [[skill]] from [[Arcana]], [[Deception]], [[History]], [[Insight]], [[Intimidation]], [[Nature]], [[Persuasion]], and [[Religion]].
 
* You can invest '''3 points''' to become proficient in any other [[skill]].
 
* You can invest '''3 points''' to become proficient in any other [[skill]].
 
This feature assumes you do not have a [[background]].  If you do have a background, your number of proficiency points is reduced by 6, to a minimum of 0.
 
  
 
===Retraining===
 
===Retraining===

Latest revision as of 18:48, 16 January 2022

Starting equipment

This page or section is incomplete, and will eventually be expanded with more information.


Hearts

Heart Containers: 1d8 per scion level
Heart Points at 1st Level: 8 + Constitution modifier
Heart Points at Higher Levels: 1d8 (or 5) + Constitution modifier per scion level after 1st. If your 1d8 roll lands on a 1, you can re-roll the die and use the higher result.

Proficiency

If scion is your first class, you have proficiency with the following. These proficiencies are in addition to any from your progenitor and proficiency points.

Armor: Light armor
Weapons: Simple weapons, rods; you can use Charisma as your casting ability with rods instead of Intelligence
Saving Throws: Constitution, Charisma

Proficiency Points

Option: Background
Legends of Hyrule doesn't have backgrounds under default rules. Proficiency points are meant to replace benefits provided by a traditional Background.
     If your campaign uses traditional Backgrounds, you gain no proficiency points, but instead are proficient in two skills of your choice from Arcana, Deception, History, Insight, Intimidation, Nature, Persuasion, and Religion. These proficiencies are in addition to any from your Background.

If your first class level is gained as a scion, you have a number of proficiency points equal to 5 + your Intelligence modifier. If your Intelligence modifier permanently increases, so too do your number of proficiency points. During character creation or during downtime, you can expend proficiency points to become proficient.

Retraining

Heroes don't always retain their skills forever.  Sometimes old methods are forgotten in favor of new means.  Each time you gain a level, you can forget up to 3 proficiency points' worth of benefits you gained with this feature.  Doing so lets you regain the points you invested.  You can then immediately invest these points into any other benefits in accordance with this feature, or save them to be assigned at later levels.

If you have multiple classes, you can only re-invest points in accordance with your first class.