Difference between revisions of "Mountain Goat (creature)"

From Legends of Hyrule
Jump to navigationJump to search
(Created page with "<noinclude>{{Navi|Creatures}} {{MonsterNav|Goat}}</noinclude> {{CB |acr=goat |summary=A quadruped mammal known for its stubborn temperament and ramming headbutts. They graze i...")
 
m
 
(One intermediate revision by the same user not shown)
Line 10: Line 10:
 
|size=Medium
 
|size=Medium
 
|type=beast
 
|type=beast
 +
|subtype=bovid
 
|alignment=U
 
|alignment=U
 
|challenge=1/4
 
|challenge=1/4
Line 19: Line 20:
 
|cha=5
 
|cha=5
 
|hd=2
 
|hd=2
|ac=10
+
|ac=11
 +
|armortype=natural armor
 
|speed=40|perception=+2
 
|speed=40|perception=+2
 
|forest=yes|hills=yes|plains=yes|traits=
 
|forest=yes|hills=yes|plains=yes|traits=
{{CT|Charge|If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
+
{{CT|Keen Sight|name=goat}}
  
 
{{CT|Sure-Footed|name=goat}}  
 
{{CT|Sure-Footed|name=goat}}  
 
|actions=
 
|actions=
{{CA|Ram|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d4 + 2) bludgeoning damage.}}
+
{{CA|Ram|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target. ''Hit:'' 7 (2d4 + 2) bludgeoning damage.  If the goat moved at least 20 feet straight towards the target before hitting a creature, the target takes an extra 3 (1d6) bludgeoning damage and must succeed on a DC 12 Strength {{BL|saving throw|save}} or be knocked {{BL|prone}}.}}
 
|description=
 
|description=
 
This wild goat tends to be stronger and tougher than the commonly-domesticated {{C|White Goat}}s, though not quite as imposing as the renowned {{C|Ordon Goat}}s.  Though herbivorous, they will not hesitate to brutally ram anyone who gets too close.
 
This wild goat tends to be stronger and tougher than the commonly-domesticated {{C|White Goat}}s, though not quite as imposing as the renowned {{C|Ordon Goat}}s.  Though herbivorous, they will not hesitate to brutally ram anyone who gets too close.
Line 37: Line 39:
 
* [[Capra (creature)]], a friendly anthropomorphic goat that may only exist on [[Koholint Island]]
 
* [[Capra (creature)]], a friendly anthropomorphic goat that may only exist on [[Koholint Island]]
 
<!--
 
<!--
0 def: 11 hp, 10 ac
+
0 def: 11 hp, 11 ac
1 off: 9 dmg, +4 hit
+
1 off: 10 dmg, +4 hit
 
-->
 
-->
  
 
{{clear}}
 
{{clear}}
 
{{Source|Breath of the Wild}}</noinclude>
 
{{Source|Breath of the Wild}}</noinclude>

Latest revision as of 11:10, 15 July 2022

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

←  #-1: 
Bestiary
 Goat 
#1: Acheman  →
Mountain Goat
Medium beast (bovid), unaligned
Divider.png
Armor Class 11 (natural armor)
Heart Points 11 (2d8 + 2)
Speed 40 ft.
Divider.png
STR
14 (+2)
DEX
11 (+0)
CON
12 (+1)
INT
3 (-4)
WIS
12 (+1)
CHA
5 (-3)
Divider.png
Skills Perception +3
Senses passive Perception 13
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1
Divider.png
Keen Sight. The goat has advantage on Wisdom (Perception) checks that rely on sight.

Sure-Footed. The goat has advantage on all ability checks and saving throws made to prevent it from being knocked prone.  


Actions

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage. If the goat moved at least 20 feet straight towards the target before hitting a creature, the target takes an extra 3 (1d6) bludgeoning damage and must succeed on a DC 12 Strength save or be knocked prone.

“These herbivores make their home in meadows and rocky areas. Their characteristically strong legs and hooves facilitate easy climbing over rocks. Goats aren't very quick, so they make good targets for beginning hunters.”
— Hyrule Compendium, Breath of the Wild

This wild goat tends to be stronger and tougher than the commonly-domesticated white goats, though not quite as imposing as the renowned ordon goats.  Though herbivorous, they will not hesitate to brutally ram anyone who gets too close.
     Environment: Forest, Grassland, Hills

Related pages

The material on this page is based primarily on content found in Breath of the Wild, which is copyright Nintendo Co., Ltd.