Difference between revisions of "Owl (creature)"
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− | <noinclude>{{Navi|Creatures}} {{MonsterNav| | + | <noinclude>{{Navi|Creatures}} {{MonsterNav|Owl}}</noinclude> |
{{CB | {{CB | ||
+ | |title=Great Owl | ||
|acr=owl | |acr=owl | ||
|summary=A renowned form of owl remarkable for its mastery over language. These benevolent observers have often helped people solve problems or avoid calamity. | |summary=A renowned form of owl remarkable for its mastery over language. These benevolent observers have often helped people solve problems or avoid calamity. | ||
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|cha=12 | |cha=12 | ||
|hd=4|ac=11 | |hd=4|ac=11 | ||
− | |speed=10|fly=60|senses={{BL|darkvision}} 120 ft. | + | |speed=10|fly=60|senses={{BL|darkvision}} 120 ft. |
|anywhere=yes | |anywhere=yes | ||
|fields=yes | |fields=yes | ||
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==Related pages== | ==Related pages== | ||
{{Image|image=https://i.imgur.com/rMysXJR.png|imagelink=https://zelda.fandom.com/wiki/Owl|width=250px}} | {{Image|image=https://i.imgur.com/rMysXJR.png|imagelink=https://zelda.fandom.com/wiki/Owl|width=250px}} | ||
− | * [[Owl (creature)]], a | + | * [[Lesser Owl (creature)]], a smaller creature that has animal-like intelligence |
* [[Fairy of Navigation (creature)]], another benevolent and mysterious creature that often guides the lost | * [[Fairy of Navigation (creature)]], another benevolent and mysterious creature that often guides the lost | ||
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Player's Guide |
System Reference |
Compendium |
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Great Owl | |||||
Medium beast, lawful good Armor Class 11 Heart Points 22 (4d8 + 4) Speed 10 ft., fly 60 ft. | |||||
STR 9 (-1) |
DEX 12 (+1) |
CON 13 (+1) |
INT 11 (+0) |
WIS 13 (+1) |
CHA 12 (+1) |
Senses darkvision 120 ft., passive Perception 11 | |||||
Languages — | |||||
Challenge 1/2 (100 XP) | Proficiency Bonus +2 | ||||
Challenge Alternatives 1/8, 1/2 | |||||
Flyby. While it is flying, the owl's movement doesn't provoke reactions.
Keen Senses. The owl has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. | |||||
Actions Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage. If the target is a Small or Tiny creature, it must succeed on a DC 11 Strength saving throw or become grappled. A Tiny creature is also restrained for as long as this grapple persists. |
A renowned variety of common owl, the great owl is most remarkable for its mastery over language. Cunning observers, great owls have learned much from people just by watching them—and in many fables their advice has avoided calamities or solved ongoing problems. Despite their generally benevolent nature, great owls have resisted domestication or living among people. It seems most of them prefer to live and wander alone, with long lives spent in quiet observation and study.
Environment: Forest, Hills, Urban
Related pages
- Lesser Owl (creature), a smaller creature that has animal-like intelligence
- Fairy of Navigation (creature), another benevolent and mysterious creature that often guides the lost
The material on this page is based on content found throughout the Legend of Zelda series, which is copyright Nintendo Co., Ltd.
- Creatures
- Challenge 1/2 creatures
- Medium-sized creatures
- Beasts
- Creatures of lawful good alignment
- Creatures with a fly speed
- Creatures not proficient in any skills
- Creatures without vulnerabilities
- Creatures without resistances
- Creatures without condition immunities
- Creatures without damage immunities
- Creatures without language
- Creatures with the Talons action
- Creatures found almost anywhere
- Creatures found in forests
- Creatures found in hills
- Creatures found in urban areas
- Content originating from Link's Awakening
- Content originating from Ocarina of Time
- Content originating from Majora's Mask
- Content originating from Oracle of Ages
- Content originating from Oracle of Seasons
- Content originating from five or more Zelda games