Difference between revisions of "Template:FireRod"
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<includeonly>{{#switch:{{{1|}}} | <includeonly>{{#switch:{{{1|}}} | ||
|common=This rod features a prominent red, spherical stone or gemstone at its tip, which is warm to the touch. This rod dwindles with magic power, as if it could run out any moment. | |common=This rod features a prominent red, spherical stone or gemstone at its tip, which is warm to the touch. This rod dwindles with magic power, as if it could run out any moment. | ||
− | |uncommon=This rod features a prominent red, spherical stone or gemstone at its tip, which is hot to the touch. While holding | + | |uncommon=This rod features a prominent red, spherical stone or gemstone at its tip, which is hot to the touch. While holding the rod, this tip sheds light as a {{i|candle}}, and its warmth lets you endure [[extreme cold]] environments. |
− | |rare=This rod ends in a swirling orange sculpture reminiscent of a flame vortex. While holding | + | |rare=This rod ends in a swirling orange sculpture reminiscent of a flame vortex. While holding the rod, this tip sheds light as a {{i|candle}}}, and its warmth lets you endure [[extreme cold]] environments. |
− | |veryrare=This rod's tip resembles a flaming meteor that is hot to the touch. While holding | + | |veryrare=This rod's tip resembles a flaming meteor that is hot to the touch. While holding the rod, this tip sheds light as a {{i|torch}}, and you have [[damage resistance|resistance]] to fire damage. |
− | |legendary=This | + | |legendary=This rod's tip features the face of a dragon, whose mouth is alight with flame. While holding the rod, this tip acts as a {{i|hooded lantern}}, and you have [[damage resistance|resistance]] to fire damage. |
− | |master=This | + | |master=This rod's golden tip glows with a flaming aura, featuring a bright red pearl inscribed with the insignia of [[Din]]. While holding it, this tip acts as a {{i|hooded lantern}}, and you have [[damage immunity|immunity]] to fire damage. |
}} {{#switch:{{{1|}}} | }} {{#switch:{{{1|}}} | ||
|common=The rod has 5 charges, and once the last charge is used the rod is irrevocably destroyed. | |common=The rod has 5 charges, and once the last charge is used the rod is irrevocably destroyed. | ||
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|legendary=1d10 | |legendary=1d10 | ||
|master=1d12 | |master=1d12 | ||
− | }} fire damage. You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability. If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}. The DC equals 8 + your {{int}} modifier + half your proficiency bonus. If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the | + | }} fire damage. You only add your proficiency bonus to this attack roll if you are proficient with ''rods'' or ''fire rods.''{{a}}{{#if:{{{common|}}}{{{uncommon|}}}|[[Fire Bolt (spell)|'''''Fire Bolt.''''']] You cast {{Spell|Fire Bolt}}, using {{int}} as your casting ability. If the d20 for the attack roll lands on a 10 or lower, the rod loses one charge unless you are proficient with this rod.{{a}}[[Flame Vortex (spell)|'''''Flame Vortex.''''']] While holding it, you can expend 2 charges from this rod to cast {{Spell|Flame Vortex}}. The DC equals 8 + your {{int}} modifier + half your proficiency bonus. If you are proficient with this rod, you instead add your full [[proficiency bonus]].}}{{#if:{{{common|}}}{{{uncommon|}}}||'''''Spellcasting.''''' While holding the rod, you can use your action to cast one of the following spells by expending the listed number of charges. Use {{int}} as your casting ability. Unless you are proficient with this rod, you add only half your proficiency bonus to any attack roll and save DC for these spells.{{a}}'''''Spells.''''' {{#if:{{{rare|}}}|[[Fire Bolt (spell)|''Fire bolt'']] (1 charge)|[[Scorching ray (spell)|''Scorching ray'']] (2 charges)}}, {{Spell|Flame Vortex}} (2 charges), {{Spell|Flaming Sphere}} (3 charges), {{Spell|Fireball}} (5 charges), {{Spell|Wall of Fire}} (6 charges){{#if:{{{veryrare|}}}{{{legendary|}}}{{{master|}}}|, {{Spell|Incinerate}} (8 charges), {{Spell|Eldin Smog}} (9 charges)}}{{#if:{{{legendary|}}}{{{master|}}}|, {{Spell|Bombos}} (11 charges)}}{{#if:{{{master|}}}|, {{Spell|Din's Fist|Din's fist}} (13 charges)}}. You can overpower any of these spells by expending one extra charge per magic point, not to exceed {{#switch:{{{1|}}} |
|rare=8 | |rare=8 | ||
|veryrare=9 | |veryrare=9 | ||
|legendary=10 | |legendary=10 | ||
− | |master=11|8}} total charges.}}<includeonly><noinclude> | + | |master=11|8}} total charges.}}</includeonly><noinclude> |
[[Category:Templates]]</noinclude> | [[Category:Templates]]</noinclude> |