Difference between revisions of "Black Lynel (creature)"

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(Created page with "<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} Category:Variant creatures</noinclude> {{stub}} {{CB |title=Black Lynel |quote=These fearsome monsters have lived in Hyr...")
 
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
 
<noinclude>{{Navi|Creatures}} {{MonsterNav|Lynel}} [[Category:Variant creatures]]</noinclude>
{{stub}}
 
 
{{CB
 
{{CB
 
|title=Black Lynel
 
|title=Black Lynel
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|type=giant
 
|type=giant
 
|subtype=lynel
 
|subtype=lynel
|alignment=CE
+
|alignment=LE
 
|challenge=18
 
|challenge=18
 
|acr=lynel
 
|acr=lynel
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|wis=19
 
|wis=19
 
|cha=19
 
|cha=19
|hd=26
+
|hd=28
 
|speed=50
 
|speed=50
 
|ac=17
 
|ac=17
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|volcanic=yes
 
|volcanic=yes
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
 
|resist={{CR|cold}}, {{CR|fire}}, {{CR|lightning}}
|description={{tab}}Also known as a white-maned lynel...
+
|description={{Lynel/Description|Black}}
 
|languages={{BL|Blin (language)|Blin}}
 
|languages={{BL|Blin (language)|Blin}}
 
|strsave=yes
 
|strsave=yes
 
|dexsave=yes
 
|dexsave=yes
 
|wissave=yes
 
|wissave=yes
|athletics=yes
 
 
|intimidation=yes
 
|intimidation=yes
|survival=yes
+
|perception=yes
 
|traits=
 
|traits=
{{CT|Magic Weapons|name=lynel}}
+
{{CT|Charge|If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 22 {{BL|Strength}} {{BL|saving throw}} or be knocked {{BL|prone}}.}}
  
{{CT|Innate Spellcasting|name=lynel}} The lynel can innately cast the following spells, requiring no material components.  Its innate spellcasting ability is {{BL|Charisma}} (spell save DC 17, +9 to hit with spell attacks).
+
{{CT|Mighty Marksman|name=lynel}}
:'''At will:''' {{BL|Power Beam (spell)|''power beam''}} (4d8), {{BL|Scorching Ray (spell)|''scorching ray''}}
+
 
:'''3/day:''' {{BL|Dimension Door (spell)|''dimension door''}}
+
{{CT|Innate Spellcasting|name=lynel}} The lynel's innate spellcasting ability is {{BL|Charisma}}.  It can innately cast the following spells, requiring no material components:
:'''1/day:''' {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Lesser Restoration (spell)|''lesser restoration''}}, {{BL|Wall of Fire (spell)|''wall of fire''}}
+
 
 +
At will: {{BL|True Strike (spell)|''true strike''}}<br/>1/day each: {{BL|Dispel Magic (spell)|''dispel magic''}}, {{BL|Warping Step (spell)|''warping step''}} (as a {{BL|bonus action}})
 
|actions=
 
|actions=
 
{{CA|Multiattack|The lynel makes three attacks using the same weapon.}}
 
{{CA|Multiattack|The lynel makes three attacks using the same weapon.}}
  
{{CA|Mighty Lynel Crusher|''Melee Weapon Attack:'' +6 to hit, reach 10 ft., one target.  ''Hit:'' 34 (4d10 + 12) bludgeoning damage.}}
+
{{CA|Savage Lynel Crusher|''Melee Weapon Attack:'' +6 to hit, reach 10 ft., one target.  ''Hit:'' 39 (5d10 + 12) bludgeoning damage.}}
  
{{CA|Mighty Lynel Sword and Shield|''Melee Weapon Attack:'' +12 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 17 until its next turn.  ''Hit:'' 24 (4d8 + 6) slashing damage.}}
+
{{CA|Savage Lynel Sword and Shield|''Melee Weapon Attack:'' +12 to hit, reach 5 ft., one target.  If the lynel uses this attack, its {{BL|Armor Class|AC}} increases to 22 until its next turn.  ''Hit:'' 28 (5d8 + 6) slashing damage.}}
  
{{CA|Mighty Lynel Spear|''Melee or Ranged Weapon Attack:'' +12 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 24 (4d8 + 6) piercing damage, or 28 (4d10 + 6) piercing damage if used with two hands to make a melee attack.}}
+
{{CA|Savage Lynel Spear|''Melee or Ranged Weapon Attack:'' +12 to hit, reach 10 ft. or range 20/60 ft., one target. ''Hit:'' 28 (5d8 + 6) piercing damage, or 33 (5d10 + 6) piercing damage if used with two hands to make a melee attack.}}
  
{{CA|Mighty Lynel Bow with Ice Arrows|''Ranged Weapon Attack:'' +10 to hit, range 80/320 ft., one target. Hit: 18 (4d6 + 4) piercing damage plus 3 (1d6) cold damage.  A creature which takes this cold damage unreduced must succeed on a DC 14 {{BL|Constitution}} {{BL|saving throw}} or be {{BL|petrified}} until it next takes damage or the end of the lynel's next turn.}}
+
{{CA|Savage Lynel Bow with Ice Arrows|''Ranged Weapon Attack:'' +16 to hit, range 80/320 ft., one target. Hit: 21 (5d6 + 4) piercing damage plus 7 (2d6) cold damage.  ''Critical Hit:'' The target is also {{BL|petrified}}, lasting until either the end of the lynel's next turn or until the target takes damage.}}
  
 
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
 
{{CA|Invoke Flame|'''''({{BL|Recharge}} 5-6):''''' The lynel conjures fire in one of two ways:
* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 18 {{BL|Dexterity}} {{BL|saving throw}}, taking 26 (4d12) fire damage for each failed save, or half as much damage for each successful one.
+
* ''Fire Breath:'' The lynel exhales fire in a 60-foot line that is 10-feet wide, three times.  For each time a creature is in one of these lines it must make a DC 20 {{BL|Dexterity}} {{BL|saving throw}}, taking 26 (4d12) fire damage for each failed save, or half as much damage for each successful one.
* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 60-foot radius around itself.  Each creature in this radius must make a DC 18 {{BL|Dexterity}} {{BL|saving throw}}, taking 78 (12d12) fire damage for a failed save, or half as much for a successful one.}}
+
* ''Fire Burst:'' The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself.  Each creature in this radius other than the lynel must make a DC 20 {{BL|Dexterity}} {{BL|saving throw}}, taking 78 (12d12) fire damage for a failed save, or half as much for a successful one.}}
|mercenary=yes
 
 
}}
 
}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
{{Related/Lynel|Blue}}
+
{{Related/Lynel|Black}}
 
<!--
 
<!--
 
18 CR
 
18 CR
  
16 Def: 299 hp, 19 ac; incl. +2 AC from saves
+
17 Def: 322 hp, 19 ac; incl. +2 AC from saves; 24 w/shield (+2
20 Off:
+
19 Off:
  [(21 CR + 19 CR + 19 CR) / 3]
+
  [(21 CR + 18 CR + 18 CR) / 3]
       21 Breath: (fire breath*3 hits two: 156 dmg, DC 19)
+
       21 Breath: (fire breath*3 hits two: 156 dmg, DC 20)
       21 Burst: (hits two: 156, DC 19)
+
       21 Burst: (hits two: 156, DC 20)
         14 Bow:    (84 dmg, +10 hit) ~ petrification and etc probably gives a huge bonus in practice
+
         17 Bow:    (84 dmg, +16 hit); +9dmg
         19 Spear:  (112 dmg, +12 hit)
+
         18 Spear:  (110 dmg, +12 hit); +15dmg
         18 Crusher: (136 dmg, +6 hit)
+
         18 Crusher: (128 dmg, +6 hit); + 15dmg
         17 Sword: (96 dmg, +12 hit) ~ also increases def CR by 1, so practically 18
+
         17 Sword: (95 dmg, +12 hit) ~ also increases def CR by 2, so arguably 19
 
-->  
 
-->  
  
  
 
{{Source|A Link Between Worlds|Breath of the Wild}}</noinclude>
 
{{Source|A Link Between Worlds|Breath of the Wild}}</noinclude>

Latest revision as of 03:00, 24 December 2020

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3cuTCbz.png

←  #188: Lowder
Bestiary
 Lynel 
#190: Mad Jelly  →
Black Lynel
Large giant (lynel), lawful evil
Divider.png
Armor Class 17 (natural armor)
Heart Points 322 (28d10 + 168)
Speed 50 ft.
Divider.png
STR
22 (+6)
DEX
18 (+4)
CON
22 (+6)
INT
18 (+4)
WIS
19 (+4)
CHA
19 (+4)
Divider.png
Saving Throws Str +12, Dex +10, Wis +10
Skills Intimidation +10, Perception +10
Damage Resistances cold, fire, lightning
Senses passive Perception 20
Languages Blin
Challenge 18 (20,000 XP) Proficiency Bonus +6    
Challenge Alternatives 3, 8, 13, 18, 23, 28
Divider.png
Charge. If the lynel moves at least 20 feet straight toward a Medium or smaller creature then hits it with the first melee attack it makes on the same turn, the target takes an extra 11 (2d10) damage and must succeed on a DC 22 Strength saving throw or be knocked prone.

Mighty Marksman. The lynel adds both Strength and Dexterity to ranged weapon attack rolls. These attacks ignore half cover and three-quarters cover.

Innate Spellcasting. The lynel's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:

At will: true strike
1/day each: dispel magic, warping step (as a bonus action)


Actions

Multiattack. The lynel makes three attacks using the same weapon.

Savage Lynel Crusher. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 39 (5d10 + 12) bludgeoning damage.

Savage Lynel Sword and Shield. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. If the lynel uses this attack, its AC increases to 22 until its next turn. Hit: 28 (5d8 + 6) slashing damage.

Savage Lynel Spear. Melee or Ranged Weapon Attack: +12 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 28 (5d8 + 6) piercing damage, or 33 (5d10 + 6) piercing damage if used with two hands to make a melee attack.

Savage Lynel Bow with Ice Arrows. Ranged Weapon Attack: +16 to hit, range 80/320 ft., one target. Hit: 21 (5d6 + 4) piercing damage plus 7 (2d6) cold damage. Critical Hit: The target is also petrified, lasting until either the end of the lynel's next turn or until the target takes damage.

Invoke Flame. (Recharge 5-6): The lynel conjures fire in one of two ways:

  • Fire Breath: The lynel exhales fire in a 60-foot line that is 10-feet wide, three times. For each time a creature is in one of these lines it must make a DC 20 Dexterity saving throw, taking 26 (4d12) fire damage for each failed save, or half as much damage for each successful one.
  • Fire Burst: The lynel stabs its melee weapon into the ground, and summons a huge fireball that spreads to a 30-foot radius around itself. Each creature in this radius other than the lynel must make a DC 20 Dexterity saving throw, taking 78 (12d12) fire damage for a failed save, or half as much for a successful one.
“These fearsome monsters have lived in Hyrule since ancient times. Their ability to breathe fire makes white-maned lynels among the toughest of the species; each one of their attacks is an invitation to the grave. There are so few eyewitness accounts of this breed because a white-maned lynel is not one to let even simple passersby escape with their lives.”
— Hyrule Compendium, Breath of the Wild

Template:Lynel/Description
     Environment: Arctic, Grassland, Hills, Volcanic

Related pages


The material on this page is based primarily on content found in A Link Between Worlds and Breath of the Wild, both of which are copyright Nintendo Co., Ltd.