Difference between revisions of "Skullrope (creature)"

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<noinclude>{{Path|Creatures|Undead|[[Rope (creature)|Rope]]|'''Skullrope'''}}</noinclude>
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<noinclude>{{Navi|Creatures}} {{MonsterNav|Rope}} [[Category:Variant creatures]]</noinclude>
 
{{CB
 
{{CB
 +
|summary=A venomous, undead snake that races towards prey with shocking speed.
 
|quote=These unsettling {{C|Rope}}s with skull for heads reside in the [[Dark World]], Ruins, and [[Lorule]].  In some dungeons, pulling the wrong lever can sometimes release a den of them.
 
|quote=These unsettling {{C|Rope}}s with skull for heads reside in the [[Dark World]], Ruins, and [[Lorule]].  In some dungeons, pulling the wrong lever can sometimes release a den of them.
 
|quotesource=Encyclopedia
 
|quotesource=Encyclopedia
Line 9: Line 10:
 
|size=Tiny
 
|size=Tiny
 
|type=undead
 
|type=undead
|subtype=corpse
+
|subtype=serpent
|alignment=CE
+
|alignment=NE
|challenge=1
+
|challenge=1/4
|str=9
+
|str=6
|dex=18
+
|dex=14
|con=16
+
|con=15
 
|int=3
 
|int=3
|wis=6
+
|wis=8
 
|cha=5
 
|cha=5
 
|hd=4
 
|hd=4
 
|speed=40
 
|speed=40
|ac=16
+
|ac=15
 
|armortype=natural armor
 
|armortype=natural armor
 
|senses={{BL|darkvision}} 60 ft.
 
|senses={{BL|darkvision}} 60 ft.
 
|immune={{CI|poisoned}}
 
|immune={{CI|poisoned}}
 
|immunedamage={{CI|poison}}
 
|immunedamage={{CI|poison}}
 
+
|acr=rope
|dungeons=yes
+
|caves=yes
 +
|ruins=yes
 +
|urban=yes
 
|darkworld=yes
 
|darkworld=yes
 
+
|traits={{CT|Pack Tactics|name=skullrope}}
|traits={{CT|Aggressive Speed|The rope can use its {{BL|bonus action}} to move up to 20 feet in a straight line, as long as that movement is straight towards a hostile creature.}}
 
 
 
{{CT|Charge|If the rope moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) piercing damage.}}
 
 
|actions=
 
|actions=
{{CA|Bite|''Melee Weapon Attack:'' +6 to hit, reach 5 ft., one target.  ''Hit:'' 7 (1d6 + 4) piercing damage plus 3 (1d6) poison damage.}}
+
{{CA|Bite|''Melee Weapon Attack:'' +4 to hit, reach 5 ft., one target.  ''Hit:'' 2 (1d4) necrotic damage, plus another 2 (1d4) piercing damage if the skullrope moved at least 10 feet straight towards the target before this attack.}}
 +
|bonusactions=
 +
{{CA|Charge|The skullrope moves up to 20 feet in a straight line directly towards a hostile creature it can see.}}
 
|description=A '''skullrope''' is a mere {{C|Rope}} revived into undeath and empowered with dark necrotic magic.  They are sometimes employed by evil mages, and are most abundantly found in dungeons and ruins within the [[Dark World]].  Despite their undead nature, skullropes retain much of the instincts and behavior of living ropes.{{a}}{{CT|Undead Nature|name=skullrope}}
 
|description=A '''skullrope''' is a mere {{C|Rope}} revived into undeath and empowered with dark necrotic magic.  They are sometimes employed by evil mages, and are most abundantly found in dungeons and ruins within the [[Dark World]].  Despite their undead nature, skullropes retain much of the instincts and behavior of living ropes.{{a}}{{CT|Undead Nature|name=skullrope}}
|gear=If slain, a rope yields 180 (4d8 &times; 10) [[rupees]]' worth of [[spoils]], often monster bones or the materials that went into the spell to raise it.}}
 
{{Treasure
 
|d=20 <!-- target 4000; actual 4060 -->
 
|line1=1-5
 
|Nothing of value
 
|line2=6-11
 
|<!--300=6*50 -->50 (4d4 &times; 10) {{BL|rupees}}
 
|line3=12&#8209;18
 
|<!--560=70*8-->70 (2d6 &times; 10) {{BL|rupees|rp}} worth of {{BL|spoils}},<br/>&nbsp;such as bones or scales
 
|line4=19
 
|<!--200-->a {{BL|Stallimb (magic item)|''stallimb''}}
 
|line5=20
 
|<!--3000-->a {{BL|Stal Helm (magic item)|''stal helm!''}}
 
|generic=1
 
 
}}
 
}}
 
{{clear}}<noinclude>
 
{{clear}}<noinclude>
 
{{Rope/Related}}
 
{{Rope/Related}}
<!--
 
1 CR
 
 
3 Off: 17 dmg, +6 hit
 
1/4 Def: 22 hp, 16 ac
 
-->
 
 
  
 
{{clear}}
 
{{clear}}
 
{{Source|A Link to the Past|A Link Between Worlds|Tri-Force Heroes}}</noinclude>
 
{{Source|A Link to the Past|A Link Between Worlds|Tri-Force Heroes}}</noinclude>

Latest revision as of 07:08, 18 July 2022

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←  #264: Ropa
Bestiary
 Rope 
#266: Rover  →
Skullrope
Tiny undead (serpent), neutral evil
Divider.png
Armor Class 15 (natural armor)
Heart Points 18 (4d4 + 8)
Speed 40 ft.
Divider.png
STR
6 (-2)
DEX
14 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
8 (-1)
CHA
5 (-3)
Divider.png
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
Challenge 1/4 (50 XP) Proficiency Bonus +2    
Challenge Alternatives 1/8, 1/4, 1, 2
Divider.png
Pack Tactics. The skullrope has advantage on an attack roll against a creature if at least one of the skullrope's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 2 (1d4) necrotic damage, plus another 2 (1d4) piercing damage if the skullrope moved at least 10 feet straight towards the target before this attack.


Bonus Actions

Charge. The skullrope moves up to 20 feet in a straight line directly towards a hostile creature it can see.

“These unsettling ropes with skull for heads reside in the Dark World, Ruins, and Lorule. In some dungeons, pulling the wrong lever can sometimes release a den of them.”
Encyclopedia

A skullrope is a mere rope revived into undeath and empowered with dark necrotic magic. They are sometimes employed by evil mages, and are most abundantly found in dungeons and ruins within the Dark World. Despite their undead nature, skullropes retain much of the instincts and behavior of living ropes.
     Undead Nature. The skullrope does not require air, food, water, or sleep.
     Environment: Caves, Ruins, Urban

Related pages

lULg7nT.png


The material on this page is based primarily on content found in A Link to the Past, A Link Between Worlds, and Tri-Force Heroes, which are all copyright Nintendo Co., Ltd.