Difference between revisions of "Scion/10th"
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|Armos===Stone Sentinel== | |Armos===Stone Sentinel== | ||
By 10th level, your stone-skinned endurance and ever-watchful gaze has become such that no man nor monster can escape your guard. | By 10th level, your stone-skinned endurance and ever-watchful gaze has become such that no man nor monster can escape your guard. | ||
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* '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur. While present these give you a walking speed of 50 feet. | * '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur. While present these give you a walking speed of 50 feet. | ||
* '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own. While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn. | * '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own. While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn. | ||
− | * '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy. While present, you can [[suffocation|hold you breath]] for up to 1 hour. A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage. | + | * '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy. While present, you can [[suffocation|hold you breath]] for up to 1 hour. A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage. Once per turn, when you cast a scion spell with ''breath'' in its name, add a d6 [[bonus die]] to the damage roll. |
You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns. | You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns. |