Difference between revisions of "Scion/10th"

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* '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur.  While present these give you a walking speed of 50 feet.
 
* '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur.  While present these give you a walking speed of 50 feet.
 
* '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own.  While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn.
 
* '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own.  While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn.
* '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy.  While present, you can [[suffocation|hold you breath]] for up to 1 hour.  A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage.  Whenever you cast a scion spell with ''breath'' in its name, add a d6 [[bonus die]] to the damage roll.
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* '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy.  While present, you can [[suffocation|hold you breath]] for up to 1 hour.  A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage.  Once per turn, when you cast a scion spell with ''breath'' in its name, add a d6 [[bonus die]] to the damage roll.
  
 
You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns.
 
You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns.
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If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others.  If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it.
 
If a spell you've cast restores {{hp}} to several creatures at once (such as {{Spell|Lotus of Life}}), you must choose for the spell to harm or heal—it cannot heal some creatures while damaging others.  If a spell causes {{hp}} to regained multiple times (such as {{Spell|Great Fairy's Grace}}), a creature makes a separate saving throw for each time it would be affected, but you must decide whether the spell harms or heals when you first cast it.
 
|Poe===Necrotic Power==
 
|Poe===Necrotic Power==
{| class="wikitable"; style="float:right; text-align: center;"
 
! Normal !! Empowered
 
|-
 
| d2 or d3 || d4
 
|-
 
| d4 || d6
 
|-
 
| d6 || d8
 
|-
 
| d10 || d12
 
|-
 
| d12 or d20 || unchanged
 
|}
 
 
At 10th level, your power over necrotic magic surges.  Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step.  For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it.  You cannot increase a damage die above d12 with this feature.
 
At 10th level, your power over necrotic magic surges.  Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step.  For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it.  You cannot increase a damage die above d12 with this feature.
  

Latest revision as of 09:14, 8 December 2020