Difference between revisions of "Scion/10th"
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* '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur. While present these give you a walking speed of 50 feet. | * '''''Legs.''''' Four dragon limbs replace your legs, turning you into something of a draconic centaur. While present these give you a walking speed of 50 feet. | ||
* '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own. While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn. | * '''''Eyes.''''' A pair of keen, glowing dragon eyes replace your own. While present you can use your action to gain [[truesight]] to a range of 10 feet until the end of your next turn. | ||
− | * '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy. While present, you can [[suffocation|hold you breath]] for up to 1 hour. A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage. | + | * '''''Lungs.''''' A powerful pair of lungs fill your chest, surging with supernatural energy. While present, you can [[suffocation|hold you breath]] for up to 1 hour. A creature that fails a saving throw against your {{S|Breath of Dragons}} spell takes half the spell's damage. Once per turn, when you cast a scion spell with ''breath'' in its name, add a d6 [[bonus die]] to the damage roll. |
You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns. | You can only have one of these adaptions at a time, but you can change which one at the start of each of your turns. |
Revision as of 09:14, 8 December 2020
Necrotic Power
At 10th level, your power over necrotic magic surges. Any scion spell you cast that deals necrotic or psychic damage has those damage dice increased one step. For example, if a spell would normally deal 4d8 necrotic damage, it instead deals 4d10 necrotic damage when you cast it. You cannot increase a damage die above d12 with this feature.
In addition to dealing more damage, your necrotic spells also rip through resistances more easily. Your scion spells ignore any damage resistance a creature has to necrotic damage. Your scion spells treat any immunity to necrotic damage as though it was damage resistance instead.
At 20th level, your necrotic power is so overwhelming that your damage dice instead increase by two steps; 4d8 becomes 4d12, for example.