Difference between revisions of "Water/6th"

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* '''''Ruto's Imperative.''''' You can use your [[bonus action]] to [[Disengage]], [[Dash]], or [[Hide Action|Hide]].  You can't use this feature again until you next roll [[initiative]].
 
* '''''Ruto's Imperative.''''' You can use your [[bonus action]] to [[Disengage]], [[Dash]], or [[Hide Action|Hide]].  You can't use this feature again until you next roll [[initiative]].
 
* '''''Carben's Flow.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
 
* '''''Carben's Flow.''''' You have [[advantage]] on [[saving throw]]s to avoid being [[paralyzed]], [[stunned]], or [[petrified]].
* '''''Slippery Chu.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].  Any creature under your [[#Bless or Bane|blessing]] also gains these benefits.<noinclude>
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* '''''Slippery Chu.''''' You cannot be [[ignited]].  You have [[advantage]] on any [[ability check]] or [[saving throw]] made to escape a [[grappled|grapple]].  Whenever you [[#Bless or Bane|bless]] a creature, it is [[soaked]].<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 15:35, 3 December 2020

Legacy of Water

Starting from 6th level, the aquatic majesty of past sages begins to well up within you. At this level you gain one of the following benefits: