Difference between revisions of "Scion/2nd"

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{{#switch: {{{1|}}}
 
{{#switch: {{{1|}}}
|Armos===Altered Senses==
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|Armos===Armo Senses==
 
At 2nd level, your eyes take on a subtle white glow.  You gain [[tremorsense]] out to a range of 10 feet.
 
At 2nd level, your eyes take on a subtle white glow.  You gain [[tremorsense]] out to a range of 10 feet.
  
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==Stone Skin==
 
==Stone Skin==
 
Starting from 3rd level, whenever you are hit by a weapon attack you can use your [[reaction]] to halve the damage you take from that attack.  If you use this reaction, you automatically succeed on any [[saving throw]] made to maintain [[concentration]] caused by the attack.
 
Starting from 3rd level, whenever you are hit by a weapon attack you can use your [[reaction]] to halve the damage you take from that attack.  If you use this reaction, you automatically succeed on any [[saving throw]] made to maintain [[concentration]] caused by the attack.
 
From 11th level onward, your [[concentration]] on scion spells can no longer by broken by weapon attacks.
 
 
|Dragon===Dragon Senses==
 
|Dragon===Dragon Senses==
 
At 2nd level, your eyes take on a bold glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
 
At 2nd level, your eyes take on a bold glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
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==Dragon Rage==
 
==Dragon Rage==
Although many dragons can be graceful or even serene, pity those who incur their wrath.  Starting at 3rd level, you learn to supernaturally bolster your defenses in the throes of battle.  Whenever you damage another creature with a powered scion spell (a scion spell of 1st-level or higher), you gain [[Damage Resistance|resistance]] to bludgeoning, piercing, and slashing damage from the damaged creature(s) until the start of your next turn.
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Although many dragons can be graceful or even serene, pity those who incur their wrath.  Starting at 3rd level, you learn to supernaturally bolster your defenses in the throes of battle.  Whenever you damage another creature with a powered scion spell (a scion spell that isn't a cantrip), you gain [[Damage Resistance|resistance]] to bludgeoning, piercing, and slashing damage from the damaged creature(s) until the start of your next turn.
  
 
You can maintain continuous resistance by causing damage every turn with powered scion spells.
 
You can maintain continuous resistance by causing damage every turn with powered scion spells.
  
Starting from 7th level, your dragon rage grants [[Damage Resistance|resistance]] to all damage other than poison and psychic dealt to you by the damaged creatures, not just three types.
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|Fairy===Fairy Senses==
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At 2nd level, you gain an innate understanding of the creatures around you, not unlike a {{C|Fairy of Navigation}}.  You have [[advantage]] on any {{int}} check made to identify a creature's capabilities.
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You also learn the {{S|Light}} cantrip, and it does not count against your cantrips known.  If you already know this cantrip, you can instead learn another cantrip of your choice from the {{inpage|Fairy Scion Spell List}}.  When you cast ''light'', its duration becomes "until dispelled."
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==Great Fairy of Healing==
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Fairies are exceptionally effective healers, and this begins to show in your capabilities at 3rd level.  Whenever dice are rolled to determine the {{hp}} regained from a scion spell you've cast, the roll is maximized.  The creature regains the maximum {{hp}} possible from the dice and you need not roll.  This effect also applies to any scion spell you cast that grants {{thp}}.
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==Fairy Fountain==
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At 3rd level, those resting near you recover rapidly from their injuries.  Whenever you or a creature within 60 feet of you finishes a [[short rest]] and expends {{hc}} to regain {{hp}}, the number rolled for each {{hc}} cannot be lower than your {{cha}} modifier.  ''Example:'' If a creature rolls a 1d8 for its {{hc}} and lands a 2, but your {{cha}} modifier is +3, the roll is treated as a 3.
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|Poe===Stal Senses==
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At 2nd level, your eyes take on a faint eerie glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
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If a creature you can see is within the range of your darkvision, you can discern without fail if the creature is alive, dead, undead, or construct.  You gain no special insight into detecting or tracking this creature, only sensing its nature. 
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==Poe Flight==
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At 3rd level, you gain a [[fly speed]] of 30 feet.  This speed cannot be used to ascend more than 5 feet above the ground, but you can use it to prevent [[falling]].  You can maintain a constant altitude even over chasms or cliffs.  If while flying you are knocked [[prone]], have your speed reduced to 0, or are otherwise deprived of the ability to move, you immediately [[falling|fall]].
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==Poe Vanish==
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Starting from 3rd level, when you use your action to [[Dodge]], you become [[invisible]] until the start of your next turn.  You can maintain constant invisibility if you use this action at the start of every turn.
  
Starting from 15th level, your dragon rage grants [[Damage Resistance|resistance]] from all creatures, not just the one(s) you damaged.
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You cannot take a [[bonus action]] on a turn you use Poe Vanish, and you cannot use a [[reaction]] until the start of your next turn.
|Fairy=
 
|Poe=
 
 
|=}}<noinclude>
 
|=}}<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Latest revision as of 10:18, 3 December 2020