Difference between revisions of "Scion/2nd"

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{{#switch: {{{1|}}}
 
{{#switch: {{{1|}}}
|Armos===Altered Senses==
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|Armos===Armo Senses==
 
At 2nd level, your eyes take on a subtle white glow.  You gain [[tremorsense]] out to a range of 10 feet.
 
At 2nd level, your eyes take on a subtle white glow.  You gain [[tremorsense]] out to a range of 10 feet.
  
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==Stone Skin==
 
==Stone Skin==
 
Starting from 3rd level, whenever you are hit by a weapon attack you can use your [[reaction]] to halve the damage you take from that attack.  If you use this reaction, you automatically succeed on any [[saving throw]] made to maintain [[concentration]] caused by the attack.
 
Starting from 3rd level, whenever you are hit by a weapon attack you can use your [[reaction]] to halve the damage you take from that attack.  If you use this reaction, you automatically succeed on any [[saving throw]] made to maintain [[concentration]] caused by the attack.
 
From 11th level onward, your [[concentration]] on scion spells can no longer by broken by weapon attacks.
 
 
|Dragon===Dragon Senses==
 
|Dragon===Dragon Senses==
 
At 2nd level, your eyes take on a bold glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
 
At 2nd level, your eyes take on a bold glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
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You can maintain continuous resistance by causing damage every turn with powered scion spells.
 
You can maintain continuous resistance by causing damage every turn with powered scion spells.
  
Starting from 7th level, your dragon rage grants [[Damage Resistance|resistance]] to all damage other than poison and psychic dealt to you by the damaged creatures, not just three types.
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|Fairy===Fairy Senses==
 
 
Starting from 15th level, your dragon rage grants [[Damage Resistance|resistance]] from all creatures, not just the one(s) you damaged.
 
|Fairy===Altered Senses==
 
 
At 2nd level, you gain an innate understanding of the creatures around you, not unlike a {{C|Fairy of Navigation}}.  You have [[advantage]] on any {{int}} check made to identify a creature's capabilities.
 
At 2nd level, you gain an innate understanding of the creatures around you, not unlike a {{C|Fairy of Navigation}}.  You have [[advantage]] on any {{int}} check made to identify a creature's capabilities.
  
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==Fairy Fountain==
 
==Fairy Fountain==
 
At 3rd level, those resting near you recover rapidly from their injuries.  Whenever you or a creature within 60 feet of you finishes a [[short rest]] and expends {{hc}} to regain {{hp}}, the number rolled for each {{hc}} cannot be lower than your {{cha}} modifier.  ''Example:'' If a creature rolls a 1d8 for its {{hc}} and lands a 2, but your {{cha}} modifier is +3, the roll is treated as a 3.
 
At 3rd level, those resting near you recover rapidly from their injuries.  Whenever you or a creature within 60 feet of you finishes a [[short rest]] and expends {{hc}} to regain {{hp}}, the number rolled for each {{hc}} cannot be lower than your {{cha}} modifier.  ''Example:'' If a creature rolls a 1d8 for its {{hc}} and lands a 2, but your {{cha}} modifier is +3, the roll is treated as a 3.
|Poe===Altered Senses==
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|Poe===Stal Senses==
 
At 2nd level, your eyes take on a faint eerie glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
 
At 2nd level, your eyes take on a faint eerie glow.  You gain [[darkvision]] out to a range of 60 feet.  If you already have darkvision due to race, its radius increases by 60 feet.
  
If a creature you can see is within the range of your darkvision, you can discern without fail if the creature is alive, dead, undead, or construct.  You gain no special insight into detecting or tracking this creature, only sensing its nature.
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If a creature you can see is within the range of your darkvision, you can discern without fail if the creature is alive, dead, undead, or construct.  You gain no special insight into detecting or tracking this creature, only sensing its nature.   
 
 
==Spectral Mobility==
 
Starting at 3rd level, the magic within your body can be exerted to ignore some of the normal rules that apply to living creatures.   
 
  
===Poe Flight===
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==Poe Flight==
You gain a [[fly speed]] of 30 feet.  This speed cannot be used to ascend more than 5 feet above the ground, but you can use it to prevent [[falling]].  You can maintain a constant altitude even over chasms or cliffs.  If while flying you are knocked [[prone]], have your speed reduced to 0, or are otherwise deprived of the ability to move, you immediately [[falling|fall]].
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At 3rd level, you gain a [[fly speed]] of 30 feet.  This speed cannot be used to ascend more than 5 feet above the ground, but you can use it to prevent [[falling]].  You can maintain a constant altitude even over chasms or cliffs.  If while flying you are knocked [[prone]], have your speed reduced to 0, or are otherwise deprived of the ability to move, you immediately [[falling|fall]].
  
===Poe Vanish===
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==Poe Vanish==
When you use your action to [[Dodge]], you become [[invisible]] until the start of your next turn.  You can maintain constant invisibility if you use this action at the start of every turn.
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Starting from 3rd level, when you use your action to [[Dodge]], you become [[invisible]] until the start of your next turn.  You can maintain constant invisibility if you use this action at the start of every turn.
  
 
You cannot take a [[bonus action]] on a turn you use Poe Vanish, and you cannot use a [[reaction]] until the start of your next turn.
 
You cannot take a [[bonus action]] on a turn you use Poe Vanish, and you cannot use a [[reaction]] until the start of your next turn.
 
|=}}<noinclude>
 
|=}}<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 21:43, 2 December 2020