Difference between revisions of "Armos Knight (creature)"

From Legends of Hyrule
Jump to navigationJump to search
m (Guy moved page Armos knight (creature) to Armos Knight (creature) over redirect: capitalization)
Line 1: Line 1:
{{Image Request}}
+
{{Path|Creatures|Constructs|[[Armos (race)|Armos)]]|'''Armos Knight'''}}
 
{{CB
 
{{CB
 
|title=Armos Knight
 
|title=Armos Knight
|image=
+
|image=https://i.imgur.com/LUIxq4L.png
|imagelink=http://www.deviantart.com/art/Legend-of-zelda-Armos-153179664
+
|imagelink=https://www.deviantart.com/deimos-remus/art/LOZ-Redux-Armos-603712681
 
|size=Medium
 
|size=Medium
 
|type=construct
 
|type=construct
Line 15: Line 15:
 
|wis=8
 
|wis=8
 
|cha=6
 
|cha=6
|consave=yes
 
|chasave=yes
 
 
|athletics=yes
 
|athletics=yes
 
|ac=20
 
|ac=20
|armortype=natural armor, [[Iron Shield|iron shield]]
+
|armortype=natural armor, {{BrownLink|iron shield}}
 
|hdcount=6
 
|hdcount=6
 
|hdsize=8
 
|hdsize=8
Line 32: Line 30:
 
|hills=yes
 
|hills=yes
 
|urban=yes
 
|urban=yes
}}
+
|description=
==Description==
+
{{tab}}Much like the [[Common armos (creature)|common armos]], an '''armos knight''' appears indistinguishable from a stone statue and is comprised almost entirely of stone animated by magic.  As a nonliving sentry, it remains dormant wherever its master or its creator has placed it.  In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles.  One is often hidden among inanimate humanoid statues which are indistinguishable from them.<br/>
:''See [[Armos (creature overview)]]''
+
{{tab}}'''''Aggressive Sentry.''''' An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body.  When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders.  Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.<br/>
 
+
{{tab}}{{CT|Constructed Nature|name=armos knight}}
Much like the [[Common armos (creature)|common armos]], an '''armos knight''' appears indistinguishable from a stone statue and is comprised almost entirely of stone animated by magic.  As a nonliving sentry, it remains dormant wherever its master or its creator has placed it.  In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles.  One is often hidden among inanimate humanoid statues which are indistinguishable from them.
+
|traits=
 
+
{{CT|Antimagic Susceptibility|name=armos}}
'''''Aggressive Sentry.''''' An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body.  When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders.  Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.
 
 
 
{{CT|Constructed Nature|name=armos knight}}
 
 
 
==Traits==
 
{{CT|Antimagic Susceptibility|name=armos knight}}
 
  
 
{{CT|False Appearance|While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.}}
 
{{CT|False Appearance|While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.}}
  
{{CT|Inanimate Invulnerability|If the armos knight did not move or take any actions on its last turn, or has not yet had a turn, it is [[Damage immunity|immune]] to bludgeoning, piercing, and slashing damage.}}
+
{{CT|Inanimate Invulnerability|If the armos knight did not move or take any actions on its last turn, or has not yet had a turn, it is {{BrownLink|Damage immunity|immune}} to bludgeoning, piercing, and slashing damage.}}
==Actions==
+
|actions=
 
'''''Multiattack.''''' The armos knight makes two melee attacks.
 
'''''Multiattack.''''' The armos knight makes two melee attacks.
  
{{CA|Spear|''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target.  ''Hit:'' 6 (1d6 + 3) piercing damage if used in one hand to make a melee attack,  7 (1d8 + 3) piercing damage if used in two hands to make a melee attack, or 7 (1d6 + 3) piercing damage if used to make a ranged attack.}}
+
{{CA|Trident|''Melee or Ranged Weapon Attack:'' +5 to hit, reach 5 ft. or range 20/60 ft., one target.  ''Hit:'' 6 (1d6 + 3) piercing damage,  7 (1d8 + 3) piercing damage if used in two hands to make a melee attack.}}
 
+
}}
===Variant Actions: Armos Swordsman===
 
Although armos are most often built with spears, other weaponry is common.  An '''armos swordsman''' lacks the spear action, and instead has either of the following actions:
 
 
 
{{CA|Longsword|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target.  ''Hit:'' 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used in two hands.}}<br/>
 
{{CA|Warhammer|''Melee Weapon Attack:'' +5 to hit, reach 5 ft., one target.  ''Hit:'' 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used in two hands.}}
 
 
 
 
{{clear}}
 
{{clear}}
 
==Related pages==
 
==Related pages==
* [[Armos (creature family)|Armos]], the family of creatures to which an armos knight belongs
+
<div class="externalimage-holder" style="float:right; max-width: 48px;">https://i.imgur.com/Sj6OhO9.png<br/>[https://zelda.gamepedia.com/Armos <small>Source</small>]</div>
* [[Common armos (creature)|Common armos]], a less martial form of armos that can resemble any one of numerous creatures
+
* [[Stiff armos (creature)|Stiff armos]], a simpler form of armos with less mobility
 +
* [[Armos titan (creature)|Armos titan]], a Huge armos that throws hand strikes capable of shattering boulders
 
* [[Gimos (creature)|Gimos]], a form of armos found in the [[Dark World]]
 
* [[Gimos (creature)|Gimos]], a form of armos found in the [[Dark World]]
* [[Stalfos knight (creature)|Stalfos knight]], another fearsome, nonliving warrior
+
* [[Stalfos knight (creature)|Stalfos knight]], another fearsome but nonliving warrior
  
  
{{Path|Creatures|[[:Category:Constructs|Constructs]]|[[Armos (creature family)|Armos]]|'''Armos Knight'''}}
 
 
{{Source|The Legend of Zelda|Link's Awakening|Oracle of Seasons|Oracle of Ages}}
 
{{Source|The Legend of Zelda|Link's Awakening|Oracle of Seasons|Oracle of Ages}}

Revision as of 16:49, 8 July 2019

CreaturesConstructsArmos)Armos Knight

Armos Knight
Medium construct (armos), lawful neutral
Divider.png
Armor Class 20 (natural armor, iron shield)
Heart Points {{{hp}}}
Speed 35 ft.
Divider.png
STR
16 (+3)
DEX
8 (-1)
CON
17 (+3)
INT
5 (-3)
WIS
8 (-1)
CHA
6 (-2)
Divider.png
Skills Athletics +5
Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison, psychic
Condition Immunities blinded, deafened, exhaustion, frozen, ignited, paralyzed, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 9
Languages understands one language (usually Ancient) but can't speak
Challenge 2 (450 XP) Proficiency Bonus +2    
Divider.png
Antimagic Susceptibility. The armos is Unconscious while in the area of an antimagic field. Any effect which destroys or disables a magic item has the same effect on the armos.

False Appearance. While the armos remains motionless, it is indistinguishable from a stone statue of a humanoid warrior.

Inanimate Invulnerability. If the armos knight did not move or take any actions on its last turn, or has not yet had a turn, it is immune to bludgeoning, piercing, and slashing damage.


Actions

Multiattack. The armos knight makes two melee attacks.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, 7 (1d8 + 3) piercing damage if used in two hands to make a melee attack.

     Much like the common armos, an armos knight appears indistinguishable from a stone statue and is comprised almost entirely of stone animated by magic. As a nonliving sentry, it remains dormant wherever its master or its creator has placed it. In many cases, an armos knight will stay on-guard for centuries or longer, remaining as motionless as the stone statue it resembles. One is often hidden among inanimate humanoid statues which are indistinguishable from them.
     Aggressive Sentry. An armos knight is specifically designed to resemble a humanoid warrior and wields stone weaponry as long-lasting and enduring as its body. When a living creature enters the area guarded by the armos knight or dares to touch it directly, the knight springs to life with the sole intent to slay any and all invaders. Although it will chase down fleeing invaders, it almost never willingly leaves the area it intends to guard.
     Constructed Nature. The armos knight doesn't require air, food, water, or sleep.
     Environment: Hills, Ruins, Urban

Related pages


The material on this page is based primarily on content found in The Legend of Zelda, Link's Awakening, Oracle of Seasons, and Oracle of Ages, which are all copyright Nintendo Co., Ltd.