Difference between revisions of "Baneful Ray (spell)"

From Legends of Hyrule
Jump to navigationJump to search
m (Guy moved page Baneful Ray to Baneful Ray (spell))
 
(No difference)

Latest revision as of 10:00, 30 November 2020

Navigation
Warning: Legends of Hyrule is still very unfinished and its content may radically change. In particular, there are plans to radically revision classes.
Please download an offline copy of any page you may need. "Alt+Shift+P" can be used to make a printable PDF of any page. See also archives.

Player's Guide

Character Creation
the next level
Classes
champ, opportunist, researcher, sage, scion
Species
gerudo, goron, hylian, rito, zora
anouki, deku, korok, twili, zonai
Equipment
armor, weapons, gear, tools, goods, services

System Reference

Hyrulean Guidelines
Using Ability Scores
str, dex, con, int, wis, cha
Time & Movement
Environment
Rest
Combat
Conditions
Downtime
Dungeon Mastering
encounters, progression, treasure, variant rules

Compendium

Languages
Feats
Fighting Styles
Techniques
Spellcasting
spell list, spell gallery
Creature Overview
monsters, NPCs, other creatures
Magic Item Overview
item list, item gallery
3cuTCbz.png

7-point evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Instantaneous

You project a ray of divine power to harshly judge a creature in range that you can see. Make a ranged spell attack against the target. On a hit, the target takes 4d12 Sage Damage and the target is afflicted with one use of your bane per your Bless or Bane if you have any remaining, ignoring the normal range.
     Upcast. You can upcast this spell by expending extra magic points when you cast it.  For each extra point, increase the damage dice by 1d12.
5th-level evocation
Casting time:  1 action
Range:  60 feet
Components:  V, S
Duration:  Instantaneous

You project a ray of divine power to harshly judge a creature in range that you can see. Make a ranged spell attack against the target. On a hit, the target takes 7d6 Sage Damage and the target is afflicted with one use of your bane per your Bless or Bane if you have any remaining, ignoring the normal range.
     At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, add 2d6 damage dice for each slot level above 5th.