Difference between revisions of "Light/10th"
From Legends of Hyrule
Jump to navigationJump to searchLine 1: | Line 1: | ||
==Divinity== | ==Divinity== | ||
− | |||
At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits: | At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits: | ||
− | * '''''Zelda.''''' | + | * '''''Zelda's Arrow.''''' When a creature is under your [[#Bless or Bane|bane]], you can use your action to make a ranged spell attack against that creature if it is within 300 feet of you. A hit deals 2d12 piercing damage plus 2d12 radiant damage, and grants [[advantage]] on all attack rolls targeting that creature until the start of your next turn. |
− | * '''''Hylia.''''' | + | * '''''Hylia's Blade.''''' Once per turn, when a creature under your [[#Bless or Bane|blessing]] hits with an attack roll, it can add a d12 [[bonus die]] to the damage roll as radiant damage. |
− | + | * '''''Seal Magic.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]]. When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast. | |
− | * '''''Seal Magic.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]]. When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast.<noinclude> | + | * '''''Nayru's Wisdom.''''' You add a d4 [[bonus die]] to all [[ability check]]s and [[saving throw]]s that use {{wis}}.<noinclude> |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 09:03, 30 November 2020
Divinity
At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits:
- Zelda's Arrow. When a creature is under your bane, you can use your action to make a ranged spell attack against that creature if it is within 300 feet of you. A hit deals 2d12 piercing damage plus 2d12 radiant damage, and grants advantage on all attack rolls targeting that creature until the start of your next turn.
- Hylia's Blade. Once per turn, when a creature under your blessing hits with an attack roll, it can add a d12 bonus die to the damage roll as radiant damage.
- Seal Magic. When a creature you have baned makes a saving throw to maintain concentration, it does so with disadvantage. When the baned creature casts a spell, you can use your reaction to end the bane and prevent the spell from being cast.
- Nayru's Wisdom. You add a d4 bonus die to all ability checks and saving throws that use Wisdom.