Difference between revisions of "Light/10th"
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==Divinity== | ==Divinity== | ||
{{stub}} | {{stub}} | ||
− | At | + | At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits: |
− | * '''''Zelda' | + | * '''''Zelda.''''' |
− | + | * '''''Hylia.''''' | |
− | + | * '''''Nayru.''''' | |
− | + | * '''''Seal Magic.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]]. When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast.<noinclude> | |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 23:38, 29 November 2020
Divinity
This page or section is incomplete, and will eventually be expanded with more information. |
At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits:
- Zelda.
- Hylia.
- Nayru.
- Seal Magic. When a creature you have baned makes a saving throw to maintain concentration, it does so with disadvantage. When the baned creature casts a spell, you can use your reaction to end the bane and prevent the spell from being cast.