Difference between revisions of "Light/10th"

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==Divinity==
 
==Divinity==
 
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At 10th level, you learn to augment bane, blessings, or senses with truly divine power from the gods.  You gain one of the following benefits:
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At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods.  You gain one of the following benefits:
  
* '''''Zelda's Seal.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]].  When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast.
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* '''''Zelda.'''''
* '''''???.'''''
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* '''''Hylia.'''''
 
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* '''''Nayru.'''''
At 14th level you can either gain another Divinity feature or another [[#Legacy|Legacy]] feature.<noinclude>
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* '''''Seal Magic.''''' When a creature you have [[#Bless or Bane|bane]]d makes a [[saving throw]] to maintain [[concentration]], it does so with [[disadvantage]].  When the baned creature casts a spell, you can use your [[reaction]] to end the bane and prevent the spell from being cast.<noinclude>
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 00:38, 30 November 2020

Divinity

This page or section is incomplete, and will eventually be expanded with more information.

At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits:

  • Zelda.
  • Hylia.
  • Nayru.
  • Seal Magic. When a creature you have baned makes a saving throw to maintain concentration, it does so with disadvantage. When the baned creature casts a spell, you can use your reaction to end the bane and prevent the spell from being cast.