Difference between revisions of "Wind/10th"
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− | ==Divinity== | + | ==Wind Divinity== |
− | At | + | At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits: |
− | * ''''' | + | * '''''Flight of Farosh.''''' You gain a fly speed of 60 feet, and can levitate at will. (If you already have the [[#Wind Legacy|Makar's Flight]] Legacy, you can replace it with a different Wind Legacy immediately.) |
− | * ''''' | + | * '''''Zephos Winds.''''' Any creature under your [[#Bless or Bane|blessing]] adds 20 feet to its walking speed, and gains a fly speed of 40 feet. Any creature under your [[#Bless or Bane|bane]] must speed 2 feet of movement for every 1 foot it flies or swims. |
− | * ''''' | + | * '''''Farore's Hand.''''' You can [[#Bless or Bane|bless or bane]] a creature you can see if it is up to 30 feet away, instead of only 5 feet. If you use your action to bless or bane, you can use your [[bonus action]] to cast a sage cantrip or take the [[Dodge Action|Dodge]] action. |
− | + | * '''''Windsense.''''' You can pinpoint creatures and objects through subtle movements in the air, granting you [[blindsight]] out to a radius of 30 feet. This sense doesn't work underwater or underground.<noinclude> | |
− | + | [[Category:Class Templates]]</noinclude> | |
− | [[Category:Class |
Latest revision as of 22:24, 29 November 2020
Wind Divinity
At 14th level, you learn to augment your supernatural gifts with truly divine power from the gods. You gain one of the following benefits:
- Flight of Farosh. You gain a fly speed of 60 feet, and can levitate at will. (If you already have the Makar's Flight Legacy, you can replace it with a different Wind Legacy immediately.)
- Zephos Winds. Any creature under your blessing adds 20 feet to its walking speed, and gains a fly speed of 40 feet. Any creature under your bane must speed 2 feet of movement for every 1 foot it flies or swims.
- Farore's Hand. You can bless or bane a creature you can see if it is up to 30 feet away, instead of only 5 feet. If you use your action to bless or bane, you can use your bonus action to cast a sage cantrip or take the Dodge action.
- Windsense. You can pinpoint creatures and objects through subtle movements in the air, granting you blindsight out to a radius of 30 feet. This sense doesn't work underwater or underground.