Difference between revisions of "Shadow/10th"
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− | ==Divinity== | + | ==Shadow Divinity== |
− | At | + | At 14th level, you learn to augment your bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits: |
− | * '''''Unmask.''''' A creature | + | * '''''Unmask.''''' A creature under your [[#Bless or Bane|bane]] has [[disadvantage]] on {{cha}} ([[Deception]]) checks made to avoid the truth, and on {{dex}} ([[Stealth]]) checks made to [[Hide Action|hide]] or [[move quietly]]. You can use your [[reaction]] to end the bane, causing the creature to end any effect causing it to be [[invisible]] and force it into its true form if it has changed shape or masked its form with an illusion. |
− | * '''''Realm of Silence.''''' When a creature | + | * '''''Hidden Blades.''''' Once per turn, whenever a creature under your [[#Bless or Bane|bane]] takes damage from an attack or a spell, the baned creature also takes an extra 1d4 piercing damage. |
− | * '''''Lens of Truth.''''' As an action, you | + | * '''''Realm of Silence.''''' When you or a creature under your [[#Bless or Bane|blessing]] makes a {{dex}} ([[Stealth]]) check to [[move quietly]], add a 1d12 [[bonus die]] to the roll. |
− | + | * '''''Lens of Truth.''''' As an action, you gain [[truesight]] out to a range of 15 feet until the start of your next turn. | |
− | + | <noinclude> | |
[[Category:Class Templates]]</noinclude> | [[Category:Class Templates]]</noinclude> |
Revision as of 21:45, 29 November 2020
Shadow Divinity
At 14th level, you learn to augment your bane, blessings, or senses with truly divine power from the gods. You gain one of the following benefits:
- Unmask. A creature under your bane has disadvantage on Charisma (Deception) checks made to avoid the truth, and on Dexterity (Stealth) checks made to hide or move quietly. You can use your reaction to end the bane, causing the creature to end any effect causing it to be invisible and force it into its true form if it has changed shape or masked its form with an illusion.
- Hidden Blades. Once per turn, whenever a creature under your bane takes damage from an attack or a spell, the baned creature also takes an extra 1d4 piercing damage.
- Realm of Silence. When you or a creature under your blessing makes a Dexterity (Stealth) check to move quietly, add a 1d12 bonus die to the roll.
- Lens of Truth. As an action, you gain truesight out to a range of 15 feet until the start of your next turn.