Difference between revisions of "Light/2nd"

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You become an [[expert]] in one [[skill]] of your choice from [[History]], [[Medicine]], and and [[Religion]].
 
You become an [[expert]] in one [[skill]] of your choice from [[History]], [[Medicine]], and and [[Religion]].
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===Royal Magic===
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You gain the {{Spell|Sparkle}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
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You can cast {{Spell|Disguise Self}} and {{Spell|Phantom Slash}} even if you don't them prepared.
  
 
===Sanctity of Seres===
 
===Sanctity of Seres===
 
You have [[Damage Resistance|resistance]] to radiant, necrotic, and poison damage.
 
You have [[Damage Resistance|resistance]] to radiant, necrotic, and poison damage.
  
===Sending of Sahasrahla===
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===Sending===
 
You gain the {{Spell|Message}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
 
You gain the {{Spell|Message}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
  
You can cast {{Spell|Magic Mouth}} and {{Spell|Sending}} even if you don't have them prepared, though you must still meet the normal [[Sage#Magic Limit|Magic Limit]] to cast them.
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You can cast {{Spell|Magic Mouth}} and {{Spell|Sending}} even if you don't have them prepared, though you must still meet the normal [[Sage#Magic Limit|Magic Limit]] to cast them.<noinclude>
 
 
===Zelda's Magic===
 
You gain the {{Spell|Sparkle}} cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.
 
 
 
You can cast {{Spell|Disguise Self}} and {{Spell|Phantom Slash}} even if you don't them prepared.<noinclude>
 
  
  
 
[[Category:Class Templates]]</noinclude>
 
[[Category:Class Templates]]</noinclude>

Revision as of 15:23, 29 November 2020

Light Path

Each light sage embodies their domain in a different way—each way is merely one path of many to all reach a similar destination. Your chosen path encompasses supernatural talents and aptitudes that feel natural. At 2nd level, you gain one of the following paths of your choice.

You can later change your path or follow an additional one with your Improvement feature.

Fi's Arsenal

You gain proficiency with light armor, medium armor, shields (but not heavy shields), longbows, and longswords.

Prelude of Courage

You gain proficiency with another musical instrument of your choice. You can use a musical instrument which you are proficient as the spellcasting focus for your sage spells. While manipulating it, you can perform the somatic components of your sage spells without a free hand.

When you cast life or heal, the target is absolved of the blinded, frightened, jinxed, and petrified conditions.

You gain the light cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

Gaepora's Erudition

Gain 3 proficiency points, which you can invest either immediately or during downtime.

You become an expert in one skill of your choice from History, Medicine, and and Religion.

Royal Magic

You gain the sparkle cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

You can cast disguise self and phantom slash even if you don't them prepared.

Sanctity of Seres

You have resistance to radiant, necrotic, and poison damage.

Sending

You gain the message cantrip, and it does not count against your cantrips known. If you already have this cantrip, you instead gain another cantrip of your choice from your sage spell list.

You can cast magic mouth and sending even if you don't have them prepared, though you must still meet the normal Magic Limit to cast them.